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General Tabletop Discussion
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Ways to generate ability points.
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<blockquote data-quote="GlassJaw" data-source="post: 2002544" data-attributes="member: 22103"><p>I definitely don't like random ability gen methods either. Heck, I don't even like random starting money! (I give max) </p><p></p><p>Aside from the potential uber-power or uber-crappy PC, random ability gen also has potential to prevent someone from playing the character they want. That's definitely not good in my book.</p><p></p><p>I've toyed with crazy methods but I always end up using 32 point-buy. I don't know, it just works and the players like it. </p><p></p><p>I've also used a point-pool as well. Everyone gets a pool of points that they can put wherever they want. You can adjust the number of points based on the difficulty or power level of the campaign (75 is low, 78 is average, 81-83+ is powerful, etc).</p><p></p><p>For hp's, I've been having the players roll twice and taking the highest. It's fast and simple and if you roll bad both times, you can't say you didn't have a chance to improve it. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> Again, the players seem to like which is the most important.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 2002544, member: 22103"] I definitely don't like random ability gen methods either. Heck, I don't even like random starting money! (I give max) Aside from the potential uber-power or uber-crappy PC, random ability gen also has potential to prevent someone from playing the character they want. That's definitely not good in my book. I've toyed with crazy methods but I always end up using 32 point-buy. I don't know, it just works and the players like it. I've also used a point-pool as well. Everyone gets a pool of points that they can put wherever they want. You can adjust the number of points based on the difficulty or power level of the campaign (75 is low, 78 is average, 81-83+ is powerful, etc). For hp's, I've been having the players roll twice and taking the highest. It's fast and simple and if you roll bad both times, you can't say you didn't have a chance to improve it. :] Again, the players seem to like which is the most important. [/QUOTE]
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