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General Tabletop Discussion
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Ways to generate ability points.
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<blockquote data-quote="MonsterMash" data-source="post: 2015531" data-attributes="member: 12974"><p>No it doesn't sound confrontational to me. I prefer die rolling as a Player and as a DM, but maybe thats just me being strange. I (when I have time) also generate some significant NPCs by die rolling, rather than using standard arrays or PB></p><p></p><p>My objection to PB systems is the tendency for similar character ability spreads for a class/race, lack of the element of chance (for good or ill). I can understand using modified die rolling systems than 4d6DL, e.g. 2d6+6 (range 8-18, avg 13) or 2d6+1d4+2 (range 5-18, avg 11.5), which drastically reduce the odds of a character having useless abilities, especially on say 2d6+6 or 3d4+6.</p><p></p><p>Money - always random, though I am starting to toy with the idea of using starting kits, but its trickiest with fighters and paladins whose weapons and armour are most important.</p></blockquote><p></p>
[QUOTE="MonsterMash, post: 2015531, member: 12974"] No it doesn't sound confrontational to me. I prefer die rolling as a Player and as a DM, but maybe thats just me being strange. I (when I have time) also generate some significant NPCs by die rolling, rather than using standard arrays or PB> My objection to PB systems is the tendency for similar character ability spreads for a class/race, lack of the element of chance (for good or ill). I can understand using modified die rolling systems than 4d6DL, e.g. 2d6+6 (range 8-18, avg 13) or 2d6+1d4+2 (range 5-18, avg 11.5), which drastically reduce the odds of a character having useless abilities, especially on say 2d6+6 or 3d4+6. Money - always random, though I am starting to toy with the idea of using starting kits, but its trickiest with fighters and paladins whose weapons and armour are most important. [/QUOTE]
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