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Ways to make combats more interesting
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<blockquote data-quote="derbacher" data-source="post: 2429125" data-attributes="member: 23639"><p>Use all the combat rules. Trip them to the floor. Disarm them. Grapple and pin them down. Sunder their weapons (watch the paladin cry <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> ). Don't have the (intelligent, at least) monsters just stand there swinging! Keep them moving, frustrate the full attack options of your players, jump up on furniture and swing from the chandelier! Run away, drink a potion, and come back again refreshed! </p><p></p><p>Don't forget to talk while fighting! Witty repartee is always fun. ("I am the greatest swordsman in all of Spain. Prepare to die.")</p><p></p><p>Don't let the PCs know how damaged the opposition is, just describe the wounds, how badly staggered the orc is from that last sword blow, how the evil lich just laughed when you hit it with that fireball. Always keep them guessing as to how long the opponent will last.</p><p></p><p>-----</p><p>Mission continues.</p></blockquote><p></p>
[QUOTE="derbacher, post: 2429125, member: 23639"] Use all the combat rules. Trip them to the floor. Disarm them. Grapple and pin them down. Sunder their weapons (watch the paladin cry :( ). Don't have the (intelligent, at least) monsters just stand there swinging! Keep them moving, frustrate the full attack options of your players, jump up on furniture and swing from the chandelier! Run away, drink a potion, and come back again refreshed! Don't forget to talk while fighting! Witty repartee is always fun. ("I am the greatest swordsman in all of Spain. Prepare to die.") Don't let the PCs know how damaged the opposition is, just describe the wounds, how badly staggered the orc is from that last sword blow, how the evil lich just laughed when you hit it with that fireball. Always keep them guessing as to how long the opponent will last. ----- Mission continues. [/QUOTE]
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