Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ways to make daggers good?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Magesmiley" data-source="post: 3131218" data-attributes="member: 26292"><p>I'd have to concur that the more effective builds using daggers that I've seen rely on numbers of attacks coupled with abilities that grant extra damage to the weapons.</p><p></p><p>Get two-weapon fighting and rapid shot for a couple of your feats. Quick Draw is also important as well. You might also consider Improved Initiative to be able to sneak attack things while they are still flat-footed.</p><p></p><p>You probably want to draw from fighter, ranger, and rogue for your class choices. The key abilities would be weapon specialization, favored enemy, and sneak attack. I'd probably lean towards a ranger/rogue myself.</p><p></p><p>I'd probably opt for a halfling - going from 1d4 to 1d3 really isn't much of a loss for the extra dex and the bonus on thrown weapons (plus the bonus to hit due to size).</p><p></p><p>So, a halfling...</p><p>Level 1: Rogue (you might also consider the halfling rogue substitution level from Races of the Wild). Take Two weapon fighting as your feat. You should have a fairly high Dex.</p><p>level 2: Ranger. Take human as your favored enemy.</p><p>level 3: Ranger. Pick the archery combat style, giving you rapid shot. Take Quick Draw as your level 3 feat. You can crank out 3 attacks/round thrown right now. If you go before the enemy on the first round of combat, toss daggers at them while they're still flat-footed for lots of damage, especially if they are human.</p><p></p><p>This is just a place to start. You didn't say what level of character you're making.</p></blockquote><p></p>
[QUOTE="Magesmiley, post: 3131218, member: 26292"] I'd have to concur that the more effective builds using daggers that I've seen rely on numbers of attacks coupled with abilities that grant extra damage to the weapons. Get two-weapon fighting and rapid shot for a couple of your feats. Quick Draw is also important as well. You might also consider Improved Initiative to be able to sneak attack things while they are still flat-footed. You probably want to draw from fighter, ranger, and rogue for your class choices. The key abilities would be weapon specialization, favored enemy, and sneak attack. I'd probably lean towards a ranger/rogue myself. I'd probably opt for a halfling - going from 1d4 to 1d3 really isn't much of a loss for the extra dex and the bonus on thrown weapons (plus the bonus to hit due to size). So, a halfling... Level 1: Rogue (you might also consider the halfling rogue substitution level from Races of the Wild). Take Two weapon fighting as your feat. You should have a fairly high Dex. level 2: Ranger. Take human as your favored enemy. level 3: Ranger. Pick the archery combat style, giving you rapid shot. Take Quick Draw as your level 3 feat. You can crank out 3 attacks/round thrown right now. If you go before the enemy on the first round of combat, toss daggers at them while they're still flat-footed for lots of damage, especially if they are human. This is just a place to start. You didn't say what level of character you're making. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ways to make daggers good?
Top