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Ways to prevent full attack?
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<blockquote data-quote="Mr. Dog" data-source="post: 1734342" data-attributes="member: 23643"><p>Karmic Strike + Sidestep</p><p>Optional:</p><p>Defensive throw, double hit, reach, improved trip</p><p></p><p>They take a 5' step to reach you and begin the full attack.</p><p>Karmic strike kicks in when they hit, granting you an attack of opportunity.</p><p>You take your attack of opportunity (or swing with both weapons if using TWF and double-hit).</p><p>Afterwards, you use the Sidestep feat to move 5' away.</p><p>They are now 5' away and cannot continue with the full attack unless they have reach.</p><p></p><p>Defensive throw allows you to trip your dodge target if he misses you. This is helpful, because then regardless of whether his attack misses or hits, he gets only the one swing before you can mess him up and move away with sidestep.</p><p></p><p>Reach, like for being large or having a spiked chain, helps with this. Also, improved trip makes this absurdly powerful.</p><p></p><p>Scenario:</p><p>You are 5' from the enemy. He 5' steps to reach you and swings. He hits. You gain an attack of opportunity.</p><p>You have double hit, using a flail and a dagger, let's say. You trip him using improved trip and then get to hit him twice with a +4 to hit.</p><p>Then you step away 5'.</p><p></p><p>He is prone and no longer adjacent to you.</p><p></p><p>Alternately, you could have a spiked chain, granting reach.</p><p>You are 5' from the enemy. He 5' steps to reach you and swings. He hits. You gain an attack of opportunity.</p><p>You have improved trip, using a spiked chain. Trip him using improved trip and then get to hit him with a +4 to hit.</p><p>Then you step away 5'.</p><p></p><p>He is prone and at the inside edge of your reach. When your turn arrives, full attack the prone target for mucho damage.</p><p></p><p>If you have been enlarged or have natural reach, it gets even sicker, as you can use double-hit and have reach. combine both for two swings on an AoOp. as well as being able to stay put and full attack on your upcoming turn.</p></blockquote><p></p>
[QUOTE="Mr. Dog, post: 1734342, member: 23643"] Karmic Strike + Sidestep Optional: Defensive throw, double hit, reach, improved trip They take a 5' step to reach you and begin the full attack. Karmic strike kicks in when they hit, granting you an attack of opportunity. You take your attack of opportunity (or swing with both weapons if using TWF and double-hit). Afterwards, you use the Sidestep feat to move 5' away. They are now 5' away and cannot continue with the full attack unless they have reach. Defensive throw allows you to trip your dodge target if he misses you. This is helpful, because then regardless of whether his attack misses or hits, he gets only the one swing before you can mess him up and move away with sidestep. Reach, like for being large or having a spiked chain, helps with this. Also, improved trip makes this absurdly powerful. Scenario: You are 5' from the enemy. He 5' steps to reach you and swings. He hits. You gain an attack of opportunity. You have double hit, using a flail and a dagger, let's say. You trip him using improved trip and then get to hit him twice with a +4 to hit. Then you step away 5'. He is prone and no longer adjacent to you. Alternately, you could have a spiked chain, granting reach. You are 5' from the enemy. He 5' steps to reach you and swings. He hits. You gain an attack of opportunity. You have improved trip, using a spiked chain. Trip him using improved trip and then get to hit him with a +4 to hit. Then you step away 5'. He is prone and at the inside edge of your reach. When your turn arrives, full attack the prone target for mucho damage. If you have been enlarged or have natural reach, it gets even sicker, as you can use double-hit and have reach. combine both for two swings on an AoOp. as well as being able to stay put and full attack on your upcoming turn. [/QUOTE]
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