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General Tabletop Discussion
Character Builds & Optimization
Ways to regularly add damage to an Attack action
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<blockquote data-quote="Blue" data-source="post: 7619633" data-attributes="member: 20564"><p>What ways do we have for weapon wielders to regularly add damage to weapon attacks made with an Attack action. By regularly I mean enabled the majority of the time in a several-encounter day, but does not have to be every single attack. For instance both Rage (limited uses per day) and Hunter's Mage (low level slot needed) would count. Paladin Divine Smite would not because it uses so many more resources. The Elemental Weapon spell is a much higher level slot so it also wouldn't be available a good number of encounters per day.</p><p></p><p>Magic items are outside, as are boost by others - something you take a level or two of but are still a weapon wielder is fine. Something requiring 8 levels of sorcerer is not.</p><p></p><p>Also this is about damage per attack - while things like Bless or more attack will increase damage output, I'm trying to keep the scope of this focused.</p><p></p><p>I'm making this a wiki thread, so anyone can add to the list.</p><p></p><p>Just put the limitations after the item.</p><p></p><p><strong><u>Melee</u></strong></p><ul> <li data-xf-list-type="ul">Barbarian rage (limited uses per day)</li> <li data-xf-list-type="ul">Bard (College of Swords) (uses Bardic Inspiration dice)</li> <li data-xf-list-type="ul">Cleric domains granting Divine Strike (1/turn)</li> <li data-xf-list-type="ul">Ranger (Hunter) Colossus Slayer (1/turn, must be damaged)</li> <li data-xf-list-type="ul">Ranger spell: Hunter's Mark</li> <li data-xf-list-type="ul">Rogue Sneak Attack (1/turn, finesse/ranged, activation limitations)</li> <li data-xf-list-type="ul">Warlock spell: Hex</li> <li data-xf-list-type="ul">Fighting Style: Duelist (one handed only)</li> <li data-xf-list-type="ul">Fighting Style: Great Weapon Fighting (two handed only)</li> <li data-xf-list-type="ul">Feat: Great Weapon Master (vs. some AC)</li> </ul><p></p><p><strong><u>Ranged</u></strong></p><ul> <li data-xf-list-type="ul">Bard (College of Swords) (uses Bardic Inspiration dice)</li> <li data-xf-list-type="ul">Cleric domains granting Divine Strike (1/turn)</li> <li data-xf-list-type="ul">Ranger (Hunter) Colossus Slayer (1/turn, must be damaged)</li> <li data-xf-list-type="ul">Ranger spell: Hunter's Mark</li> <li data-xf-list-type="ul">Rogue Sneak Attack (1/turn, finesse/ranged, activation limitations)</li> <li data-xf-list-type="ul">Warlock spell: Hex</li> <li data-xf-list-type="ul">Feat: Sharpshooter (vs. some AC)</li> </ul></blockquote><p></p>
[QUOTE="Blue, post: 7619633, member: 20564"] What ways do we have for weapon wielders to regularly add damage to weapon attacks made with an Attack action. By regularly I mean enabled the majority of the time in a several-encounter day, but does not have to be every single attack. For instance both Rage (limited uses per day) and Hunter's Mage (low level slot needed) would count. Paladin Divine Smite would not because it uses so many more resources. The Elemental Weapon spell is a much higher level slot so it also wouldn't be available a good number of encounters per day. Magic items are outside, as are boost by others - something you take a level or two of but are still a weapon wielder is fine. Something requiring 8 levels of sorcerer is not. Also this is about damage per attack - while things like Bless or more attack will increase damage output, I'm trying to keep the scope of this focused. I'm making this a wiki thread, so anyone can add to the list. Just put the limitations after the item. [B][U]Melee[/U][/B] [LIST] [*]Barbarian rage (limited uses per day) [*]Bard (College of Swords) (uses Bardic Inspiration dice) [*]Cleric domains granting Divine Strike (1/turn) [*]Ranger (Hunter) Colossus Slayer (1/turn, must be damaged) [*]Ranger spell: Hunter's Mark [*]Rogue Sneak Attack (1/turn, finesse/ranged, activation limitations) [*]Warlock spell: Hex [*]Fighting Style: Duelist (one handed only) [*]Fighting Style: Great Weapon Fighting (two handed only) [*]Feat: Great Weapon Master (vs. some AC) [/LIST] [B][U]Ranged[/U][/B] [LIST] [*]Bard (College of Swords) (uses Bardic Inspiration dice) [*]Cleric domains granting Divine Strike (1/turn) [*]Ranger (Hunter) Colossus Slayer (1/turn, must be damaged) [*]Ranger spell: Hunter's Mark [*]Rogue Sneak Attack (1/turn, finesse/ranged, activation limitations) [*]Warlock spell: Hex [*]Feat: Sharpshooter (vs. some AC) [/LIST] [/QUOTE]
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