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Ways to stop a powergamer
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<blockquote data-quote="Namfoddle" data-source="post: 1571933" data-attributes="member: 19933"><p>Since I'm a DM for over 10 years now, I had to deal with power gamers as well. So here's my view on this:</p><p></p><p>First of all, never forget the main rule of the game. Everything may be possible in the game, as long as the DM goes along with it. I'm no friend of too much restriction since it can kill a lot of fun at the gaming table, however, I really consider carefully what stuff, rules, prestige classes, etc. I allow in the campaign. But once something is in the campaign - stick to it.</p><p></p><p>However, clever players always seem to find a way to power up their characters, no matter how much restriction you put on them. There'll always be some kind of hole in the house rules they can use to their advantage.</p><p></p><p>So in comes the DM. I know this is tricky, but one of the most important abilities of a DM seems to be the ability to be creative and to come up with solutions really fast. Instead of waiting for the player to act, act first. Don't restrict his option, but create some kind of environment that really challenges him.</p><p></p><p>Put your player in unfavorbale envirement for example. An antimagic-field, some kind of envirement conditions that impose penalties, let some clever NPCs thief steal one of his favorite items (which might be an adventure hook for him to recapture it...), enhance your option by getting the party to another plane which might allow 3-dimensional combat, just stuff like that. Create encounters where he needs his party-members.</p><p></p><p>You'll see, that the powergames won't be angry since you don't allow to use his ideas, but that he even might enjoy your game even more since you find some interesting way to challenge him.</p></blockquote><p></p>
[QUOTE="Namfoddle, post: 1571933, member: 19933"] Since I'm a DM for over 10 years now, I had to deal with power gamers as well. So here's my view on this: First of all, never forget the main rule of the game. Everything may be possible in the game, as long as the DM goes along with it. I'm no friend of too much restriction since it can kill a lot of fun at the gaming table, however, I really consider carefully what stuff, rules, prestige classes, etc. I allow in the campaign. But once something is in the campaign - stick to it. However, clever players always seem to find a way to power up their characters, no matter how much restriction you put on them. There'll always be some kind of hole in the house rules they can use to their advantage. So in comes the DM. I know this is tricky, but one of the most important abilities of a DM seems to be the ability to be creative and to come up with solutions really fast. Instead of waiting for the player to act, act first. Don't restrict his option, but create some kind of environment that really challenges him. Put your player in unfavorbale envirement for example. An antimagic-field, some kind of envirement conditions that impose penalties, let some clever NPCs thief steal one of his favorite items (which might be an adventure hook for him to recapture it...), enhance your option by getting the party to another plane which might allow 3-dimensional combat, just stuff like that. Create encounters where he needs his party-members. You'll see, that the powergames won't be angry since you don't allow to use his ideas, but that he even might enjoy your game even more since you find some interesting way to challenge him. [/QUOTE]
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