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<blockquote data-quote="Impeesa" data-source="post: 1572930" data-attributes="member: 498"><p>Woo, where to begin... first off, I am the sole hardcore powergamer in my group. Among the others, only a few are even aware of most of the rules. Add to that the fact that my favorite kind of build to optimize is the straight-up combat monster, and you get combats in which I do the vast majority of the killing. </p><p></p><p>As an example, I'm playing a character aiming for frenzied berserker later in a party that's currently playing Speaker in Dreams. He's a monster. Last session consisted almost entirely of the fight resulting from the ambush after the celebration (following the first part of the adventure). The module is designed for 5th-6th level characters, we had two at 4th and three at 6th (including me). The module rates the encounter at EL 12 and claims that the PCs' goal for this scene is basically just to escape with their lives. We slaughtered them almost to the man - only the named grimlock assassin escaped, and even then only because I was just running down on rage and had wounded companions to tend to. I did the vast majority of the killing, at one point dropping the ogre mage and two rogues in a single round with some timely cleaving. </p><p></p><p>My point here? Despite the fact that I did the vast majority of the killing, I wouldn't have had even a remote shot at soloing that encounter. Alone, I would have been slaughtered. Remember that support and non-combat-oriented characters are just as important in the end. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Since other characters are designed to be combatants though, I've seen another good suggestion here - have him help the other players plan their builds. For that same game, at the very beginning, I put together full 20-level progressions for several players. I did a very nice archer build for a player who was completely new to the game, and he took to it like a duck to water - had he been there for the session I just described, I don't think I would have had quite the huge number of kills that I did. </p><p></p><p>In the extreme case, just go hang around the Character Optimization board at the WotC site. They'll quickly enlighten you as to just how far the system can be stretched without breaking the rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>--Impeesa--</p></blockquote><p></p>
[QUOTE="Impeesa, post: 1572930, member: 498"] Woo, where to begin... first off, I am the sole hardcore powergamer in my group. Among the others, only a few are even aware of most of the rules. Add to that the fact that my favorite kind of build to optimize is the straight-up combat monster, and you get combats in which I do the vast majority of the killing. As an example, I'm playing a character aiming for frenzied berserker later in a party that's currently playing Speaker in Dreams. He's a monster. Last session consisted almost entirely of the fight resulting from the ambush after the celebration (following the first part of the adventure). The module is designed for 5th-6th level characters, we had two at 4th and three at 6th (including me). The module rates the encounter at EL 12 and claims that the PCs' goal for this scene is basically just to escape with their lives. We slaughtered them almost to the man - only the named grimlock assassin escaped, and even then only because I was just running down on rage and had wounded companions to tend to. I did the vast majority of the killing, at one point dropping the ogre mage and two rogues in a single round with some timely cleaving. My point here? Despite the fact that I did the vast majority of the killing, I wouldn't have had even a remote shot at soloing that encounter. Alone, I would have been slaughtered. Remember that support and non-combat-oriented characters are just as important in the end. :) Since other characters are designed to be combatants though, I've seen another good suggestion here - have him help the other players plan their builds. For that same game, at the very beginning, I put together full 20-level progressions for several players. I did a very nice archer build for a player who was completely new to the game, and he took to it like a duck to water - had he been there for the session I just described, I don't think I would have had quite the huge number of kills that I did. In the extreme case, just go hang around the Character Optimization board at the WotC site. They'll quickly enlighten you as to just how far the system can be stretched without breaking the rules. ;) --Impeesa-- [/QUOTE]
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