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<blockquote data-quote="billd91" data-source="post: 1572985" data-attributes="member: 3400"><p>I take it, from the way you're talking about the campaign, that you want to continue playing at these PC levels. Personally, despite the claims of designers, I think 3E tends to break down more than earlier editions at high levels in the sense that the game becomes kind of a pain in the butt. When we were playing at 16th level, we found the DM can be hard put to challenge the PCs without spending an enormous amount of time crafting appropriate opponents and somehow justifying them within the game world at the same time. </p><p>I know that observation of mine won't help much... unless by voicing it, you are able to analyze and assuage your own feelings toward a set of enemies you may have spent a lot of time on only to have them vaporized in much shorter order by a 20th+ level party.</p><p>But I digress.</p><p>Characters that have evolved compared to characters built and optimized at high level can be very different. But I'm not sure which is necessarily better. The ones that evolved are likely to have more dead-end paths started but not completed as the needs of the campaign shifted than a character built at the highest level. They're also probably less likely to have highly powered gadgets optimized for their own character concepts. They may, however, have some interesting combinations of items that they have simply stumbled on. But I don't think those are likely to be much of a power factor and more of an interesting quirk factor.</p><p>I'd have him put together a list of preferred gizmos with a number of alternatives and then have you as DM pick what might actually have been built in your world and then recovered. That might help bring him into line with the rest. I certainly wouldn't allow him to buy whatever he wanted assuming he had a powerful magic item builder at his beck and call.</p></blockquote><p></p>
[QUOTE="billd91, post: 1572985, member: 3400"] I take it, from the way you're talking about the campaign, that you want to continue playing at these PC levels. Personally, despite the claims of designers, I think 3E tends to break down more than earlier editions at high levels in the sense that the game becomes kind of a pain in the butt. When we were playing at 16th level, we found the DM can be hard put to challenge the PCs without spending an enormous amount of time crafting appropriate opponents and somehow justifying them within the game world at the same time. I know that observation of mine won't help much... unless by voicing it, you are able to analyze and assuage your own feelings toward a set of enemies you may have spent a lot of time on only to have them vaporized in much shorter order by a 20th+ level party. But I digress. Characters that have evolved compared to characters built and optimized at high level can be very different. But I'm not sure which is necessarily better. The ones that evolved are likely to have more dead-end paths started but not completed as the needs of the campaign shifted than a character built at the highest level. They're also probably less likely to have highly powered gadgets optimized for their own character concepts. They may, however, have some interesting combinations of items that they have simply stumbled on. But I don't think those are likely to be much of a power factor and more of an interesting quirk factor. I'd have him put together a list of preferred gizmos with a number of alternatives and then have you as DM pick what might actually have been built in your world and then recovered. That might help bring him into line with the rest. I certainly wouldn't allow him to buy whatever he wanted assuming he had a powerful magic item builder at his beck and call. [/QUOTE]
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