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Ways to stop a powergamer
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<blockquote data-quote="NeoSamurai" data-source="post: 1573778" data-attributes="member: 16999"><p>Dealing with problem powergamers...</p><p></p><p>The worse thing to do is make a big bad that can also take out the entire party to trump the powergamer PC . Never, ever, make ultimate bad guy o' doom, because you then get frustrated players when only one character can possibly beat him.</p><p></p><p>Resort to sheer numbers and tactics. Sure, you may have a PC with ungodly amounts of attacks but if s/he is using those attacks, then it's gonna be tough to dodge crossbow bolts and arrows (the appropriate feats, if I recall, require that one could not be on full out attacks). One of the nastiest things I've ever ran included orcs, cross-bows, trees and tactics.</p><p></p><p>You look at the LotR example. The main 3 non-hobbits (Aragorn, Gimli, Legolas) were probably 15+ lvl and had other things going for them but had to flee a number of times due to overwelming numbers or ended up fearing for their lives because their number was going to come up with all the action that was going on.</p><p></p><p>Another suggestion...</p><p></p><p>The type of rep that problem powergamer PC's should be getting for deeds that were used in earlier examples (not that the player in the examples is a "problem" powergamer) should be spreading pretty wide. People looking to make a name for themselves will be targeting the character, his family, his friends, etc. to either become famous, get the PC to do something, or both. </p><p></p><p>Eventually, the problems associated with that rep will become very unavoidable and troublesome. And they don't have to be big bad characters. They could just be annoyances that the PCs can swat easily. They just get annoying when they come up everytime they're trying to gather information, or working, etc. The PCs may be forced to come up with a permanent solution for the powergamer's character (i.e. start to threaten NPCs, live in the swamps, etc.) . Additionally, such rep could earn them jobs for near impossible feats/adventures (stealing the North Wind or something like that).</p><p></p><p>Another idea to try includes the role of the Problem PG PC in the campaign. If he's known for being a bully to the rest of the world or despotic or what not, have some villagers begin to lead revolts and what not against him and his band.</p><p></p><p>Just some suggestions.</p></blockquote><p></p>
[QUOTE="NeoSamurai, post: 1573778, member: 16999"] Dealing with problem powergamers... The worse thing to do is make a big bad that can also take out the entire party to trump the powergamer PC . Never, ever, make ultimate bad guy o' doom, because you then get frustrated players when only one character can possibly beat him. Resort to sheer numbers and tactics. Sure, you may have a PC with ungodly amounts of attacks but if s/he is using those attacks, then it's gonna be tough to dodge crossbow bolts and arrows (the appropriate feats, if I recall, require that one could not be on full out attacks). One of the nastiest things I've ever ran included orcs, cross-bows, trees and tactics. You look at the LotR example. The main 3 non-hobbits (Aragorn, Gimli, Legolas) were probably 15+ lvl and had other things going for them but had to flee a number of times due to overwelming numbers or ended up fearing for their lives because their number was going to come up with all the action that was going on. Another suggestion... The type of rep that problem powergamer PC's should be getting for deeds that were used in earlier examples (not that the player in the examples is a "problem" powergamer) should be spreading pretty wide. People looking to make a name for themselves will be targeting the character, his family, his friends, etc. to either become famous, get the PC to do something, or both. Eventually, the problems associated with that rep will become very unavoidable and troublesome. And they don't have to be big bad characters. They could just be annoyances that the PCs can swat easily. They just get annoying when they come up everytime they're trying to gather information, or working, etc. The PCs may be forced to come up with a permanent solution for the powergamer's character (i.e. start to threaten NPCs, live in the swamps, etc.) . Additionally, such rep could earn them jobs for near impossible feats/adventures (stealing the North Wind or something like that). Another idea to try includes the role of the Problem PG PC in the campaign. If he's known for being a bully to the rest of the world or despotic or what not, have some villagers begin to lead revolts and what not against him and his band. Just some suggestions. [/QUOTE]
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