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<blockquote data-quote="StalkingBlue" data-source="post: 1574926" data-attributes="member: 645"><p>Ah, here is the root of your problem. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> A PC created at 20th level is bound to be a great deal more streamlined than one played up from low levels - in character build as well as for items. </p><p></p><p>In the future, I suggest limiting a new PC at these levels to 1/3 standard wealth to start with, and keeping a tight rein on item purchases - a single-item value cap and close review of the player's desired items list help. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>For now, maybe find a way in game to have NPCs appreciate the party's deeds with rewards of the kind that will make the other PCs stronger - items especially for their use would be fine for example. If Oscar is fine with it, a single heap of gifts leaving his PC out (or short) will solve your problems quickly, otherwise think of reasons for _different_ NPCs to give individual PCs special gifts. </p><p></p><p>At these levels people might also get awarded titles, for example - heck, PC are getting positions at a noble's court at around 12th-14th level in one combat-heavy game I play in, and one who's been set on it forever just got himself elected king of a northern country. Surely a paladin might be a candidate for some wonderful title (not related to land or wealth) if he's left out of the items shower?</p></blockquote><p></p>
[QUOTE="StalkingBlue, post: 1574926, member: 645"] Ah, here is the root of your problem. :) A PC created at 20th level is bound to be a great deal more streamlined than one played up from low levels - in character build as well as for items. In the future, I suggest limiting a new PC at these levels to 1/3 standard wealth to start with, and keeping a tight rein on item purchases - a single-item value cap and close review of the player's desired items list help. ;) For now, maybe find a way in game to have NPCs appreciate the party's deeds with rewards of the kind that will make the other PCs stronger - items especially for their use would be fine for example. If Oscar is fine with it, a single heap of gifts leaving his PC out (or short) will solve your problems quickly, otherwise think of reasons for _different_ NPCs to give individual PCs special gifts. At these levels people might also get awarded titles, for example - heck, PC are getting positions at a noble's court at around 12th-14th level in one combat-heavy game I play in, and one who's been set on it forever just got himself elected king of a northern country. Surely a paladin might be a candidate for some wonderful title (not related to land or wealth) if he's left out of the items shower? [/QUOTE]
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