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General Tabletop Discussion
*Dungeons & Dragons
Ways to tackle etherealness
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<blockquote data-quote="Shiroiken" data-source="post: 7915249" data-attributes="member: 6775477"><p>Personally, I'd simply allow the group to spend a high level spell slot to avoid the challenge. Assuming they don't have an opportunity to long rest before the rest of the adventure, the cost of the spell slot is perfectly acceptable for such a challenge.</p><p></p><p>If you HAVE to have the party interact with the storm, I'd make it a magical conjunction between the mortal plane and the elemental chaos. Since the conjunction would take place through the ethereal plane, everything in it would be part of the ethereal plane (the spell wouldn't be cast, unless outside the storm). I'd give indications that the storm is magical/unworldly in nature as the party approaches, giving them options on how to handle it. As for how/why such a storm takes place, that's up to you, but it also doesn't have to be anything to do with the players either.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7915249, member: 6775477"] Personally, I'd simply allow the group to spend a high level spell slot to avoid the challenge. Assuming they don't have an opportunity to long rest before the rest of the adventure, the cost of the spell slot is perfectly acceptable for such a challenge. If you HAVE to have the party interact with the storm, I'd make it a magical conjunction between the mortal plane and the elemental chaos. Since the conjunction would take place through the ethereal plane, everything in it would be part of the ethereal plane (the spell wouldn't be cast, unless outside the storm). I'd give indications that the storm is magical/unworldly in nature as the party approaches, giving them options on how to handle it. As for how/why such a storm takes place, that's up to you, but it also doesn't have to be anything to do with the players either. [/QUOTE]
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