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General Tabletop Discussion
*Dungeons & Dragons
Ways to tackle etherealness
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<blockquote data-quote="Celebrim" data-source="post: 7953659" data-attributes="member: 4937"><p>Yeah, but typically with D&D's zero to demigod model, there are only certain levels or tiers of play where you can reasonably or reliably challenge a PC party with certain sorts of obstacles. Beyond certain levels of power, mundane obstacles that were once a staple of play cease to be much more than annoyance.</p><p></p><p>So if you want to do a reasonable 'cast away' scenario, probably better get it in before 5th level. If you want to do a wilderness journey, probably better get it in before 10th level. </p><p></p><p>Before 5th level, a sandstorm is potentially deadly. Before 10th level, a sandstorm is a complication. After that, it's mostly a nuisance. You should at this point be expecting them to be entirely bored by heat waves, sand storms, and the possibility of thirst. Those threats have been left far behind. Journeying across a desert is barely more exciting than a car ride to them: "Are we there yet?" Of course, if my party tried to hop off the the ethereal in order to avoid entirely mundane encounters like a sandstorm, they would be doing it wrong. The ethereal is much more dangerous than a sand storm.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7953659, member: 4937"] Yeah, but typically with D&D's zero to demigod model, there are only certain levels or tiers of play where you can reasonably or reliably challenge a PC party with certain sorts of obstacles. Beyond certain levels of power, mundane obstacles that were once a staple of play cease to be much more than annoyance. So if you want to do a reasonable 'cast away' scenario, probably better get it in before 5th level. If you want to do a wilderness journey, probably better get it in before 10th level. Before 5th level, a sandstorm is potentially deadly. Before 10th level, a sandstorm is a complication. After that, it's mostly a nuisance. You should at this point be expecting them to be entirely bored by heat waves, sand storms, and the possibility of thirst. Those threats have been left far behind. Journeying across a desert is barely more exciting than a car ride to them: "Are we there yet?" Of course, if my party tried to hop off the the ethereal in order to avoid entirely mundane encounters like a sandstorm, they would be doing it wrong. The ethereal is much more dangerous than a sand storm. [/QUOTE]
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