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Ways You Simplify Your D&D Game?
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<blockquote data-quote="scadgrad" data-source="post: 2354136" data-attributes="member: 766"><p>As above...</p><p></p><p>I simplified my game and made the game much more fun as the DM by switching to C&C <strong>BUT</strong></p><p></p><p>I use the portions of 3.X that my players really like.</p><p></p><p>Look, I'm a very vocal advocate of C&C, but I realize that most players really love 3.X. That's cool. I played countless hours of it myself before switching, but if you're really looking for a way of simplifying your game, I'm telling you C&C is your ticket. Just consider it your <strong>House Rules</strong> for 3.5.</p><p></p><p>Here's how I've tackled the more complex elements of 3.5 for my Bride of 3.5 C&C game:</p><p></p><p><strong>Feats</strong> Most players like 'em so they're in, we just simplified the Core as a model for all others and convert those on the fly as needed. Monsters don't get 'em so the DM's job is made much simpler.</p><p></p><p><strong>PrCs</strong> Bleh, hate 'em and they've always had a negative effect on my campaigns in the past anyway so good riddance. You could easily add them in if you wanted, but since you're trying to simplify...</p><p></p><p><strong>AoOs</strong> Gone.</p><p></p><p><strong>Skills</strong> Gone and we've never missed them. Add them back in if you like, but after a session or two you'll find that a little logic and the SIEGE engine is an adequate replacement.</p><p></p><p><strong>Ability Boost at 4th, 8th. etc.</strong> Kept it in and no harm at all.</p><p></p><p>All told, I've got a two page houserule document that lays everything out and makes for a very simple game that's somewhere between the two systems. My prep time is greatly reduced and I can use pre-stated NPCs from... ANY VERSION of D&D. How cool is that?</p><p></p><p>So if you're looking to simplify, take it from me, I've been running this game in one form or the other for over 27 years now. The move that I made to marry the best parts of 3.5 to C&C made the game a lot simpler and more enjoyable for me and my players, and much more satisfying for myself as the DM.</p><p></p><p>On a side not, I noticed that you're also playing M&M which is an absolute gem of a system IMO. Have you considered Blue Rose or True20, both of which I'm given to understand are somewhat derived from M&M.</p></blockquote><p></p>
[QUOTE="scadgrad, post: 2354136, member: 766"] As above... I simplified my game and made the game much more fun as the DM by switching to C&C [B]BUT[/B] I use the portions of 3.X that my players really like. Look, I'm a very vocal advocate of C&C, but I realize that most players really love 3.X. That's cool. I played countless hours of it myself before switching, but if you're really looking for a way of simplifying your game, I'm telling you C&C is your ticket. Just consider it your [B]House Rules[/B] for 3.5. Here's how I've tackled the more complex elements of 3.5 for my Bride of 3.5 C&C game: [B]Feats[/B] Most players like 'em so they're in, we just simplified the Core as a model for all others and convert those on the fly as needed. Monsters don't get 'em so the DM's job is made much simpler. [B]PrCs[/B] Bleh, hate 'em and they've always had a negative effect on my campaigns in the past anyway so good riddance. You could easily add them in if you wanted, but since you're trying to simplify... [B]AoOs[/B] Gone. [B]Skills[/B] Gone and we've never missed them. Add them back in if you like, but after a session or two you'll find that a little logic and the SIEGE engine is an adequate replacement. [B]Ability Boost at 4th, 8th. etc.[/B] Kept it in and no harm at all. All told, I've got a two page houserule document that lays everything out and makes for a very simple game that's somewhere between the two systems. My prep time is greatly reduced and I can use pre-stated NPCs from... ANY VERSION of D&D. How cool is that? So if you're looking to simplify, take it from me, I've been running this game in one form or the other for over 27 years now. The move that I made to marry the best parts of 3.5 to C&C made the game a lot simpler and more enjoyable for me and my players, and much more satisfying for myself as the DM. On a side not, I noticed that you're also playing M&M which is an absolute gem of a system IMO. Have you considered Blue Rose or True20, both of which I'm given to understand are somewhat derived from M&M. [/QUOTE]
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