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<blockquote data-quote="Bihlbo" data-source="post: 4191475" data-attributes="member: 9961"><p><strong>Collan, elf cleric 5, hp 24/24, AC 16, Spells 0 to 3: 6/4/4/3</strong></p><p></p><p>[sblock=OOC]</p><p>Collan passed that javelin off to someone else. Living Dad posted this: "Paldon takes the javelin from Collan." He later posted this: "Another [orc] appears on the top of the tower, but is killed by Paldon's javelin throw. He falls down with a gurgling scream." So, in poetic justice the javelin that missed Collan killed an orc. Nice!</p><p></p><p>If Paldon has other javelins, he hasn't used them yet.</p><p></p><p>Living Dad, Collan had readied to shoot the first orc he saw. I'm assuming he did not get a chance to do that when they attacked him?[/sblock]</p><p></p><p>Collan takes a step into the corner and pulls out a scroll rimmed with golden fur. His incantations are brief, curt, and stunted compared to the flowery speech he usually uses. The only effect the orcs see from his magic is a ripple spreading from head to toe, as most of the gold on Collan's clothing suddenly glows. But, they can see on their reflection in Jarek's armor as he charges something large, golden, and <em>moving behind them</em>!</p><p></p><p>Collan smiles at the orcs and says, "<strong>Come forth Eranon, and teach the oro'dren a lesson!</strong>"</p><p></p><p>[sblock=effect]Collan summoned a celestial wolf off of a scroll, appearing just behind the orcs so hopefully we'll get some flanking out of him. For kicks I'm calling the wolf Eranon, and I decided elves aught to have their own word for orcs: <em>oro'dren</em>. Eranon should get to attack the orcs this turn, and on Collan's next two turns before he vanishes. Here are the stats for easy reference:</p><p></p><p><span style="font-size: 15px"><strong>Eranon (Celestial Wolf)</strong></span></p><p>Medium magical beast</p><p><strong>Hit Dice</strong>: 2d8+4 (13 hp)</p><p><strong>Speed</strong>: 50 ft. (10 squares)</p><p><strong>Armor Class</strong>: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 </p><p><strong>Base Attack/Grapple</strong>: +1/+2</p><p><strong>Full Attack</strong>: Bite +3 melee (1d6+1)</p><p><strong>Space/Reach</strong>: 5 ft./5 ft.</p><p><strong>Special Attacks</strong>: Smite Evil, Trip</p><p><strong>Special Qualities</strong>: Darkvision 60 ft., Low-light vision, Resistance 5 (acid, cold, and electricity), Scent, Spell Resistance 7</p><p><strong>Saves</strong>: Fort +5, Ref +5, Will +1</p><p><strong>Abilities</strong>: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6</p><p><strong>Skills</strong>: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*</p><p><strong>Feats</strong>: Track, Weapon Focus (bite)</p><p>Wolves are pack hunters known for their persistence and cunning.</p><p><strong>Combat</strong></p><p>A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear.</p><p><strong>Smite Evil (Su)</strong>: Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. (+2 damage)</p><p><strong>Trip (Ex)</strong>: A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.[/sblock]</p></blockquote><p></p>
[QUOTE="Bihlbo, post: 4191475, member: 9961"] [b]Collan, elf cleric 5, hp 24/24, AC 16, Spells 0 to 3: 6/4/4/3[/b] [sblock=OOC] Collan passed that javelin off to someone else. Living Dad posted this: "Paldon takes the javelin from Collan." He later posted this: "Another [orc] appears on the top of the tower, but is killed by Paldon's javelin throw. He falls down with a gurgling scream." So, in poetic justice the javelin that missed Collan killed an orc. Nice! If Paldon has other javelins, he hasn't used them yet. Living Dad, Collan had readied to shoot the first orc he saw. I'm assuming he did not get a chance to do that when they attacked him?[/sblock] Collan takes a step into the corner and pulls out a scroll rimmed with golden fur. His incantations are brief, curt, and stunted compared to the flowery speech he usually uses. The only effect the orcs see from his magic is a ripple spreading from head to toe, as most of the gold on Collan's clothing suddenly glows. But, they can see on their reflection in Jarek's armor as he charges something large, golden, and [i]moving behind them[/i]! Collan smiles at the orcs and says, "[B]Come forth Eranon, and teach the oro'dren a lesson![/B]" [sblock=effect]Collan summoned a celestial wolf off of a scroll, appearing just behind the orcs so hopefully we'll get some flanking out of him. For kicks I'm calling the wolf Eranon, and I decided elves aught to have their own word for orcs: [I]oro'dren[/I]. Eranon should get to attack the orcs this turn, and on Collan's next two turns before he vanishes. Here are the stats for easy reference: [SIZE=4][b]Eranon (Celestial Wolf)[/b][/SIZE] Medium magical beast [B]Hit Dice[/B]: 2d8+4 (13 hp) [B]Speed[/B]: 50 ft. (10 squares) [B]Armor Class[/B]: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 [B]Base Attack/Grapple[/B]: +1/+2 [B]Full Attack[/B]: Bite +3 melee (1d6+1) [B]Space/Reach[/B]: 5 ft./5 ft. [B]Special Attacks[/B]: Smite Evil, Trip [B]Special Qualities[/B]: Darkvision 60 ft., Low-light vision, Resistance 5 (acid, cold, and electricity), Scent, Spell Resistance 7 [B]Saves[/B]: Fort +5, Ref +5, Will +1 [B]Abilities[/B]: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 [B]Skills[/B]: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1* [B]Feats[/B]: Track, Weapon Focus (bite) Wolves are pack hunters known for their persistence and cunning. [B]Combat[/B] A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear. [B]Smite Evil (Su)[/B]: Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. (+2 damage) [B]Trip (Ex)[/B]: A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.[/sblock] [/QUOTE]
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