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<blockquote data-quote="Bihlbo" data-source="post: 4507640" data-attributes="member: 9961"><p><strong>Collan, elf cleric 5, hp 14/19(24), AC 16, F 14 / R 14 / W 18, Spells 0 to 3: 5/5/4/3</strong></p><p></p><p><strong>"Good choice, Feather,"</strong> Collan quickly whispers as she chooses the ogre instead of the skeleton. <strong>"But get it as far away as you can!"</strong></p><p></p><p>Collan, sizing up the situation, draws his bow and holds for a moment until the lumbering ogre is across the room. <strong>"Paldon, take a step,"</strong> Collan commands while indicating the pool of blood where Feather had just been standing. [<span style="color: SlateGray">ooc: Collan is going to delay and go just before Paldon's action, hopefully after the ogre gets to the orc. Collan in indicating that Paldon needs to move to Q13 in case the undead start to run. But of course, that's based on the assumption that the undead will run, so don't feel bound to that for Paldon's action.</span>]</p><p></p><p>Collan looks to his holy symbol - not the ones emblazened across his regal clothing, but the true symbol he carries next to his chest - and says a quick prayer to Pelor for power and guidance, <em><span style="color: Orange">"Holy Sun, eradicate this darkness and hate, and let not your servant falter."</span></em> With that he holds the symbol high and lets loose another blast of light, searing the decaying flesh and bones of the undead nearby.</p><p></p><p><span style="color: SlateGray">OOC: Collan is turning undead, and it looks like the ogre is likely safe from the effect. Result: <a href="http://invisiblecastle.com/roller/view/1768868/" target="_blank">1d20+2=5</a>, -3=2, allows for up to 2 HD creatures to be affected. <a href="http://invisiblecastle.com/roller/view/1768873/" target="_blank">2d6+7=15</a> is the total number of HD that are turned. If the undead are 2 HD or less (which would be any that are affected of course) then they are destroyed. This means that either the turn results in nothing at all (if they have 3 HD or more) or the ogre is the only undead left standing in the room.</span></p></blockquote><p></p>
[QUOTE="Bihlbo, post: 4507640, member: 9961"] [b]Collan, elf cleric 5, hp 14/19(24), AC 16, F 14 / R 14 / W 18, Spells 0 to 3: 5/5/4/3[/b] [B]"Good choice, Feather,"[/B] Collan quickly whispers as she chooses the ogre instead of the skeleton. [B]"But get it as far away as you can!"[/B] Collan, sizing up the situation, draws his bow and holds for a moment until the lumbering ogre is across the room. [B]"Paldon, take a step,"[/B] Collan commands while indicating the pool of blood where Feather had just been standing. [[COLOR="SlateGray"]ooc: Collan is going to delay and go just before Paldon's action, hopefully after the ogre gets to the orc. Collan in indicating that Paldon needs to move to Q13 in case the undead start to run. But of course, that's based on the assumption that the undead will run, so don't feel bound to that for Paldon's action.[/COLOR]] Collan looks to his holy symbol - not the ones emblazened across his regal clothing, but the true symbol he carries next to his chest - and says a quick prayer to Pelor for power and guidance, [I][COLOR="Orange"]"Holy Sun, eradicate this darkness and hate, and let not your servant falter."[/COLOR][/I] With that he holds the symbol high and lets loose another blast of light, searing the decaying flesh and bones of the undead nearby. [COLOR="SlateGray"]OOC: Collan is turning undead, and it looks like the ogre is likely safe from the effect. Result: [url=http://invisiblecastle.com/roller/view/1768868/]1d20+2=5[/url], -3=2, allows for up to 2 HD creatures to be affected. [url=http://invisiblecastle.com/roller/view/1768873/]2d6+7=15[/url] is the total number of HD that are turned. If the undead are 2 HD or less (which would be any that are affected of course) then they are destroyed. This means that either the turn results in nothing at all (if they have 3 HD or more) or the ogre is the only undead left standing in the room.[/COLOR] [/QUOTE]
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