Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
WD's "Base of Operations" OCC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bihlbo" data-source="post: 4487153" data-attributes="member: 9961"><p>Where to sleep has always been a confusing issue for me. While on the one hand it doesn't make any sense that a group of adventurers would work their way into a castle, kill a giant monster, then lean a chair against the doors and get a full night's sleep, it's still a genre trope. The game is built around the idea that people go adventuring in a dungeon and when they need to rest up before killing the BBEG they sleep a full uninterrupted 8 hours. It's pretty artificial to me, but that's the system.</p><p></p><p>So if we're playing a more realistic game, I'd say we pack everything up we can, take a hydra head as a trophy (because realistically that thing is <em>invaluable</em>) and hoof it back to town. After selling everything off and getting repairs and healing we kick back with some tankards at the tavern and sleep in the next day. When we're up and around we give a report to the authorities, see about replacing our lost party members, and plan to get an early start the next day.</p><p></p><p>Because if we leave the keep at all, how long we leave it makes little difference. Realistically, the orcs or whoever is running the place is going to take a few hours to set traps, call in some reinforcements, and get ready to expect us to return to finish what we started. We'll likely have just as hard a time getting through less bad guys, and we'll be back where we started - we need to get some rest before dealing with the BBEG.</p><p></p><p>But, unrealistically, and more D&D-esque if you ask me, we just sleep in the Hydra's room for 8 hours and then continue hacking and slashing our way through the joint. It really just depends on what kind of game you want it to be.</p></blockquote><p></p>
[QUOTE="Bihlbo, post: 4487153, member: 9961"] Where to sleep has always been a confusing issue for me. While on the one hand it doesn't make any sense that a group of adventurers would work their way into a castle, kill a giant monster, then lean a chair against the doors and get a full night's sleep, it's still a genre trope. The game is built around the idea that people go adventuring in a dungeon and when they need to rest up before killing the BBEG they sleep a full uninterrupted 8 hours. It's pretty artificial to me, but that's the system. So if we're playing a more realistic game, I'd say we pack everything up we can, take a hydra head as a trophy (because realistically that thing is [I]invaluable[/I]) and hoof it back to town. After selling everything off and getting repairs and healing we kick back with some tankards at the tavern and sleep in the next day. When we're up and around we give a report to the authorities, see about replacing our lost party members, and plan to get an early start the next day. Because if we leave the keep at all, how long we leave it makes little difference. Realistically, the orcs or whoever is running the place is going to take a few hours to set traps, call in some reinforcements, and get ready to expect us to return to finish what we started. We'll likely have just as hard a time getting through less bad guys, and we'll be back where we started - we need to get some rest before dealing with the BBEG. But, unrealistically, and more D&D-esque if you ask me, we just sleep in the Hydra's room for 8 hours and then continue hacking and slashing our way through the joint. It really just depends on what kind of game you want it to be. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
WD's "Base of Operations" OCC
Top