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<blockquote data-quote="Bihlbo" data-source="post: 4518191" data-attributes="member: 9961"><p>I understand now. That's tricky. Looks more like the wand must be a divine wand since the bard spell list doesn't exist, in which case it would certainly necessitate a UMD check. Luckily the DC isn't debilitating (if Feather were trained in the skill she could take 10 on the roll and succeed, as long as she's not in combat of course). Due to this being a change of what <strong>hornedturtle</strong> understood while creating Feather, maybe there's a reason here to shift skills around.</p><p></p><p>The Marshall looks neat. I almost wish I'd tried it instead. That's the hard thing about playtests, there's usually too much good stuff to try out for one player to handle! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So far I like the spontaneous cleric though. A friend pointed out, <em>"You mean they don't have access to all cleric spells? Doesn't that take away a big benefit to the class?"</em> I always thought that the cleric was plenty strong on their own (good armor and saves, very little MAD, gaurenteed role in any party, not horrible in combat, and lots of magic) without the extreme flexibility of being a wizard who never had to find, research, or buy a single spell. This cleric feels a lot more balanced and reasonable to play. I might be running Collan as a forceful, overbearing, arrogant, condescending, self-righteous showboat, but I don't think that the class rules necessarily support him being the focal point of the group any more than the other characters. If he were a meek, polite, selfless, humble servant of a cleric then I think he'd have just as prominant a role.</p></blockquote><p></p>
[QUOTE="Bihlbo, post: 4518191, member: 9961"] I understand now. That's tricky. Looks more like the wand must be a divine wand since the bard spell list doesn't exist, in which case it would certainly necessitate a UMD check. Luckily the DC isn't debilitating (if Feather were trained in the skill she could take 10 on the roll and succeed, as long as she's not in combat of course). Due to this being a change of what [B]hornedturtle[/B] understood while creating Feather, maybe there's a reason here to shift skills around. The Marshall looks neat. I almost wish I'd tried it instead. That's the hard thing about playtests, there's usually too much good stuff to try out for one player to handle! :) So far I like the spontaneous cleric though. A friend pointed out, [I]"You mean they don't have access to all cleric spells? Doesn't that take away a big benefit to the class?"[/I] I always thought that the cleric was plenty strong on their own (good armor and saves, very little MAD, gaurenteed role in any party, not horrible in combat, and lots of magic) without the extreme flexibility of being a wizard who never had to find, research, or buy a single spell. This cleric feels a lot more balanced and reasonable to play. I might be running Collan as a forceful, overbearing, arrogant, condescending, self-righteous showboat, but I don't think that the class rules necessarily support him being the focal point of the group any more than the other characters. If he were a meek, polite, selfless, humble servant of a cleric then I think he'd have just as prominant a role. [/QUOTE]
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