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<blockquote data-quote="EzekielRaiden" data-source="post: 9269924" data-attributes="member: 6790260"><p>That would be the one, yes.</p><p></p><p>The literal thrust of this is: We have to consider the opinions of the haters just as much as the fans. If someone would be <em>offended</em> by the mere existence of some option, like dragonborn, well, their opinion is just as important to us as someone who loves them, even though the existence of that option doesn't actually affect the games of the former group at all. Unless we appease the haters, we've failed in our duty to make 5e a big tent.</p><p></p><p>With a side of comments like, verbatim, "In the end, I made my peace with the weirder races and classes that have snuck into the game and broadened my horizons to at least not be offended that they exist. (I would use an emoticon to soften the last sentence but I won’t stoop to that sort of nonsense here.)" Because that's apparently supposed to be an amazing concession--that a person (a developer, no less!) chooses to stop being <em>offended</em> that someone else's preferences are present in D&D. And it's exactly that "but I'm being <em>ironical</em>, that's why I would put an emoji if I didn't think that was <em>pandering</em>" nonsense at the end is. Saying the quiet part out loud, and then casting it as a joke.</p><p></p><p>And then it was used to justify the genuinely terrible "common, uncommon, rare" crap, as though elves and dwarves and halflings were present in every fantasy universe, but reptilian-people are so supremely rare nobody's heard of them. Rather than the <em>eminently</em> more useful and reasonable couple pages talking about stuff like: "Race (and class) contribute to a campaign theme, and thus DMs and players should work together to articulate the themes they like. Some universes don't have halflings, or have 'dwarves' being a particular variety of elf! Some fantasy universe have pacifist minotaurs, or cat-people and lizard-people commonly seen across the world. Some games, perhaps the only playable races in the world are the ones the players have chosen--this can be an exciting worldbuilding exercise for the whole group. Other times, the DM may say that some races are available and others aren't--or may leave the door open for just about anything. The best results will always come from DMs and players working with one another, trying to build to a mutually-satisfying result."</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9269924, member: 6790260"] That would be the one, yes. The literal thrust of this is: We have to consider the opinions of the haters just as much as the fans. If someone would be [I]offended[/I] by the mere existence of some option, like dragonborn, well, their opinion is just as important to us as someone who loves them, even though the existence of that option doesn't actually affect the games of the former group at all. Unless we appease the haters, we've failed in our duty to make 5e a big tent. With a side of comments like, verbatim, "In the end, I made my peace with the weirder races and classes that have snuck into the game and broadened my horizons to at least not be offended that they exist. (I would use an emoticon to soften the last sentence but I won’t stoop to that sort of nonsense here.)" Because that's apparently supposed to be an amazing concession--that a person (a developer, no less!) chooses to stop being [I]offended[/I] that someone else's preferences are present in D&D. And it's exactly that "but I'm being [I]ironical[/I], that's why I would put an emoji if I didn't think that was [I]pandering[/I]" nonsense at the end is. Saying the quiet part out loud, and then casting it as a joke. And then it was used to justify the genuinely terrible "common, uncommon, rare" crap, as though elves and dwarves and halflings were present in every fantasy universe, but reptilian-people are so supremely rare nobody's heard of them. Rather than the [I]eminently[/I] more useful and reasonable couple pages talking about stuff like: "Race (and class) contribute to a campaign theme, and thus DMs and players should work together to articulate the themes they like. Some universes don't have halflings, or have 'dwarves' being a particular variety of elf! Some fantasy universe have pacifist minotaurs, or cat-people and lizard-people commonly seen across the world. Some games, perhaps the only playable races in the world are the ones the players have chosen--this can be an exciting worldbuilding exercise for the whole group. Other times, the DM may say that some races are available and others aren't--or may leave the door open for just about anything. The best results will always come from DMs and players working with one another, trying to build to a mutually-satisfying result." [/QUOTE]
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