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*TTRPGs General
We All Won – The OGL Three Years Later
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<blockquote data-quote="SlyFlourish" data-source="post: 9859394" data-attributes="member: 54840"><p>For me, the vast array of high-quality RPGs we have with vastly different takes on the game is an example of a big change. That's why I think right now is the time to look at it. Last year we had so many fantastic RPGs released that, in my mind, are of equal production quality to D&D and I think a lot of that energy came from companies going their own way after the OGL crisis.</p><p></p><p>We don't have access to an alternative universe where it didn't happen but it's hard for me to imagine a better one.</p><p></p><p></p><p></p><p>D&D is forever. Absolutely. Look at Old School Essentials. That's BX for crying out loud and it has a huge array of new products that came out and are coming out for it. Absolutely support for 5e will continue to come out as long as there's interest in it and I can't imagine their won't be interest. It's so big.</p><p></p><p>Of course, this gets into the long argument of what "D&D" actually is. I'm less worried about who holds the trademark than I am about what we have on our shelves and in our hearts that we call D&D.</p><p></p><p></p><p></p><p>This is another argument I've seen for a while and I don't think there's a right answer. Some like the copyleft nature, some don't. I think the copyleft nature boosts the top producers more than it helps those below unless the top producers produce <em>everything</em> under it. Paizo seems to but when Kobold Press was using ORC, for example, they were holding stuff outside of ORC so they could maintain control but not offering that to those below. KP eventually released Black Flag under CC BY and now put no such restrictions on downstream producers which I am really really glad to see.</p><p></p><p>I can see how some don't like that CC BY doesn't restrict downstream producers from releasing their own material and I've seen how that manifests with other publishers but I still much prefer CC BY and now it doesn't matter because it's been released and can't be taken back.</p><p></p><p></p><p></p><p>How many does it need to be? If there are six people playing it, it's still alive. Lots of games with small audiences seem to still be producing cool products. I think it'll be a long time before we stop seeing any new 5e published material.</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 9859394, member: 54840"] For me, the vast array of high-quality RPGs we have with vastly different takes on the game is an example of a big change. That's why I think right now is the time to look at it. Last year we had so many fantastic RPGs released that, in my mind, are of equal production quality to D&D and I think a lot of that energy came from companies going their own way after the OGL crisis. We don't have access to an alternative universe where it didn't happen but it's hard for me to imagine a better one. D&D is forever. Absolutely. Look at Old School Essentials. That's BX for crying out loud and it has a huge array of new products that came out and are coming out for it. Absolutely support for 5e will continue to come out as long as there's interest in it and I can't imagine their won't be interest. It's so big. Of course, this gets into the long argument of what "D&D" actually is. I'm less worried about who holds the trademark than I am about what we have on our shelves and in our hearts that we call D&D. This is another argument I've seen for a while and I don't think there's a right answer. Some like the copyleft nature, some don't. I think the copyleft nature boosts the top producers more than it helps those below unless the top producers produce [I]everything[/I] under it. Paizo seems to but when Kobold Press was using ORC, for example, they were holding stuff outside of ORC so they could maintain control but not offering that to those below. KP eventually released Black Flag under CC BY and now put no such restrictions on downstream producers which I am really really glad to see. I can see how some don't like that CC BY doesn't restrict downstream producers from releasing their own material and I've seen how that manifests with other publishers but I still much prefer CC BY and now it doesn't matter because it's been released and can't be taken back. How many does it need to be? If there are six people playing it, it's still alive. Lots of games with small audiences seem to still be producing cool products. I think it'll be a long time before we stop seeing any new 5e published material. [/QUOTE]
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We All Won – The OGL Three Years Later
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