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General Tabletop Discussion
*TTRPGs General
We All Won – The OGL Three Years Later
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<blockquote data-quote="Pedantic" data-source="post: 9859479" data-attributes="member: 6690965"><p>There's a lot of ways they could have done it. An address saying "we were wrong to pursue this, we acknowledge the value open gaming has had to TTRPGs" followed by a breakdown of why they pursued it to begin with, and an acknowledgement that that's outside the scope of business norms is where I'd start. Frankly, I'd love to hear "those involved have been moved to more suitable projects" but no corporate entity is interested in that level of accountability. More specifically, the harmed they caused was the fracturing of what used to be a consistent safe common harbor, so some legal effort to repair that would have been much more ameliorative than chucking the SRD in the CC and wiping their hands.</p><p></p><p>This is simply missing the point. WotC absolutely did burn down the OGL. The prior environment, where everyone treated access to the SRD and classic D&D rules/elements as a commons, and felt comfortable putting the OGL on their games to add to that commons is gone. The rise of bespoke licenses is a direct result of norms collapsing. It's certainly possible that WotC can't actually repair the damage they did, but they didn't really try.</p><p></p><p>I don't really see crediting the rise of new games to the situation as credible; it maybe shifted some timelines, but those products were already in development or ideation already. There's really no reason to believe we wouldn't have seen those same games under the OGL.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 9859479, member: 6690965"] There's a lot of ways they could have done it. An address saying "we were wrong to pursue this, we acknowledge the value open gaming has had to TTRPGs" followed by a breakdown of why they pursued it to begin with, and an acknowledgement that that's outside the scope of business norms is where I'd start. Frankly, I'd love to hear "those involved have been moved to more suitable projects" but no corporate entity is interested in that level of accountability. More specifically, the harmed they caused was the fracturing of what used to be a consistent safe common harbor, so some legal effort to repair that would have been much more ameliorative than chucking the SRD in the CC and wiping their hands. This is simply missing the point. WotC absolutely did burn down the OGL. The prior environment, where everyone treated access to the SRD and classic D&D rules/elements as a commons, and felt comfortable putting the OGL on their games to add to that commons is gone. The rise of bespoke licenses is a direct result of norms collapsing. It's certainly possible that WotC can't actually repair the damage they did, but they didn't really try. I don't really see crediting the rise of new games to the situation as credible; it maybe shifted some timelines, but those products were already in development or ideation already. There's really no reason to believe we wouldn't have seen those same games under the OGL. [/QUOTE]
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We All Won – The OGL Three Years Later
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