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General Tabletop Discussion
*TTRPGs General
We All Won – The OGL Three Years Later
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<blockquote data-quote="VHawkwinter" data-source="post: 9864753" data-attributes="member: 7040136"><p>That's true; but with the 5e SRD in Creative Commons, the people making 5e compatible stuff no longer need to use the OGL much, unless they're adapting older OGL content and not rewriting it. And if you're making something wholly new and want a better version of the OGL, now there's ORC License as well. </p><p></p><p>Personally I'm glad that the companies who have a back-catalogue of OGL content weren't forced to take it all down; but then, I do not at all enjoy the design of 5e (All the 3.X variants I've seen certainly have their problems, but IMO 5e discarded all the content (and compatibility with content) that I liked while replacing the old problems with new ones). When I eventually gave up on 5e, I was up to ~1600 pages in DMs Guild Conversion content and like 85 pages in house rules to core mechanics, and was only including content from a handful of Hasbro 5e books. It didn't look like 2e or 3e, no, but it didn't look like the 5e my few 5e-loving friends wanted either. None of us were getting what we wanted out of it, and though I was gradually getting closer, I concluded I was still farther from what I had wanted than if I had just tried to rework the 3.5 or PF1 Core rules.</p><p></p><p>Anyway. I don't know that the OGL is "needed" in the same way it used to be, between the 5e-Compatible people having a Creative Commons SRD to work from, and the all-new people having ORC if they want copyleft mechanics but copyright setting. If that makes sense.</p></blockquote><p></p>
[QUOTE="VHawkwinter, post: 9864753, member: 7040136"] That's true; but with the 5e SRD in Creative Commons, the people making 5e compatible stuff no longer need to use the OGL much, unless they're adapting older OGL content and not rewriting it. And if you're making something wholly new and want a better version of the OGL, now there's ORC License as well. Personally I'm glad that the companies who have a back-catalogue of OGL content weren't forced to take it all down; but then, I do not at all enjoy the design of 5e (All the 3.X variants I've seen certainly have their problems, but IMO 5e discarded all the content (and compatibility with content) that I liked while replacing the old problems with new ones). When I eventually gave up on 5e, I was up to ~1600 pages in DMs Guild Conversion content and like 85 pages in house rules to core mechanics, and was only including content from a handful of Hasbro 5e books. It didn't look like 2e or 3e, no, but it didn't look like the 5e my few 5e-loving friends wanted either. None of us were getting what we wanted out of it, and though I was gradually getting closer, I concluded I was still farther from what I had wanted than if I had just tried to rework the 3.5 or PF1 Core rules. Anyway. I don't know that the OGL is "needed" in the same way it used to be, between the 5e-Compatible people having a Creative Commons SRD to work from, and the all-new people having ORC if they want copyleft mechanics but copyright setting. If that makes sense. [/QUOTE]
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We All Won – The OGL Three Years Later
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