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We are betting a LOT on the DMG.... will it deliver?
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<blockquote data-quote="Kai Wren" data-source="post: 6391370" data-attributes="member: 6780995"><p>A lot of these I wouldn't expect necessarily, and I'm not sure their inclusion is really very likely. From what I remember of 3e, all the 'variant skill' rules, expanded races, epic rules, and so on would be better placed in a PHB2 type expansion if they are going to be seen at all. Downtime rules already exist, and I'd be stunned if they add different era support in the DMG rather than as its own thing. I guess there might be a page for theoretical gunpowder? But sci-fi or modern day... does not seem likely to me.</p><p></p><p>It'd be nice to get the lid lifted on how to make custom material 'officially' balanced, but that is such a can of worms I would be surprised to see it opened. I'm not sure what 'gestalt characters' are, either.</p><p></p><p>I'm hopeful for magic items and magic item crafting rules, and I'd also expect some basic (probably superfluous to experienced but invaluable to new GMs) advice on worldbuilding. Mass combat rules may be included but I have never seen them done well in any RPG so I tend to skip them myself. Magic items and treasure are the hook which will get me to buy it, though, and anything else is gravy for me! My expectations are very easily met.</p></blockquote><p></p>
[QUOTE="Kai Wren, post: 6391370, member: 6780995"] A lot of these I wouldn't expect necessarily, and I'm not sure their inclusion is really very likely. From what I remember of 3e, all the 'variant skill' rules, expanded races, epic rules, and so on would be better placed in a PHB2 type expansion if they are going to be seen at all. Downtime rules already exist, and I'd be stunned if they add different era support in the DMG rather than as its own thing. I guess there might be a page for theoretical gunpowder? But sci-fi or modern day... does not seem likely to me. It'd be nice to get the lid lifted on how to make custom material 'officially' balanced, but that is such a can of worms I would be surprised to see it opened. I'm not sure what 'gestalt characters' are, either. I'm hopeful for magic items and magic item crafting rules, and I'd also expect some basic (probably superfluous to experienced but invaluable to new GMs) advice on worldbuilding. Mass combat rules may be included but I have never seen them done well in any RPG so I tend to skip them myself. Magic items and treasure are the hook which will get me to buy it, though, and anything else is gravy for me! My expectations are very easily met. [/QUOTE]
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We are betting a LOT on the DMG.... will it deliver?
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