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We are fantasy characters... in the modern world...
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<blockquote data-quote="Psion" data-source="post: 1069651" data-attributes="member: 172"><p>(Apologies to the police...)</p><p></p><p>I was wondering if someone might have some decent scenario ideas.</p><p></p><p>I am planning on running a Second World sourcebook game soon. For those not familiar, the premise here is that there are two "earths" situated in parallel realities/planes. One (the "First World") is pretty much modern day earth, the other (the "Second World) is a fantasy D&D version of earth. Characters from the first world who become too steeped in the magical and fantastic are exentually "exiled" by the more rigid laws of reality there, and after spending a short time in the first world (days or less), they are automatically shunted into the second world.</p><p></p><p>Now much of this game will run very much like a normal D&D game, with villains and empires and dungeons. But I don't want this game JUST to be a D&D game. In order to make the unusual feel of the setting stick, I need occasional forays into the first world.</p><p></p><p>That's where I need help. I need a few ideas for missions or motivations that would involve a fantasy character in spending time in the real world.</p><p></p><p>TIA for any assistance.</p></blockquote><p></p>
[QUOTE="Psion, post: 1069651, member: 172"] (Apologies to the police...) I was wondering if someone might have some decent scenario ideas. I am planning on running a Second World sourcebook game soon. For those not familiar, the premise here is that there are two "earths" situated in parallel realities/planes. One (the "First World") is pretty much modern day earth, the other (the "Second World) is a fantasy D&D version of earth. Characters from the first world who become too steeped in the magical and fantastic are exentually "exiled" by the more rigid laws of reality there, and after spending a short time in the first world (days or less), they are automatically shunted into the second world. Now much of this game will run very much like a normal D&D game, with villains and empires and dungeons. But I don't want this game JUST to be a D&D game. In order to make the unusual feel of the setting stick, I need occasional forays into the first world. That's where I need help. I need a few ideas for missions or motivations that would involve a fantasy character in spending time in the real world. TIA for any assistance. [/QUOTE]
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