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<blockquote data-quote="arwink" data-source="post: 1070420" data-attributes="member: 2292"><p>In the tradition of years of X-comics, there is always the evildoer who realises that crossing dimensions may well be a great way to elude persuit. Adventurers with a lawful bent (or who have crossed the boundaries before) may well be sent in persuit.</p><p></p><p>Dimensional cat burglers - people who slip through the dimensions and sell items that one has and the other doesn't for large sums of money. ("Ooooo, a radio that works via batteries rather than magic. how novel! Say, this burboun stuff is almost as strong as dwarf spirits. Brewed by humans, you say, well I'll be...)</p><p></p><p>The traditional magic item that the Pc's are questing after to defeat the bad guy is hidden in the other dimension. After all, where better to hide an item brimming with power than in a world where no-one really believes that power exists.</p><p></p><p>If you get a crime-organisation, something like the mafia, who realises that there's a bunch of people who wander around swinging swords and firing magic at will, they may decide that this is the best place to recruit hit-men that will disappear after the job is done. The whole meeting of the middle man in a tavern may seem like an overdone schtick, but you can sucker the Pc's into working for the bad guys (mercenary tasks are fairly common for DnD type parties).</p><p></p><p>Dimensional freying. Certain places leave the barriers between dimensions thin and easily bypassed, even without the use of magic. The problem being, these thin areas sap the magic from passing characters and leave them stranded on the other side.</p><p></p><p>Inter-dimensional Weapons Trading (You may be warded for magic, but how will you handle a bazooka shell?). The Pc's may be the smugglers making it happen, or may have to shift sides looking for a counter-measure for weapons that are flooding their world from the other side.</p></blockquote><p></p>
[QUOTE="arwink, post: 1070420, member: 2292"] In the tradition of years of X-comics, there is always the evildoer who realises that crossing dimensions may well be a great way to elude persuit. Adventurers with a lawful bent (or who have crossed the boundaries before) may well be sent in persuit. Dimensional cat burglers - people who slip through the dimensions and sell items that one has and the other doesn't for large sums of money. ("Ooooo, a radio that works via batteries rather than magic. how novel! Say, this burboun stuff is almost as strong as dwarf spirits. Brewed by humans, you say, well I'll be...) The traditional magic item that the Pc's are questing after to defeat the bad guy is hidden in the other dimension. After all, where better to hide an item brimming with power than in a world where no-one really believes that power exists. If you get a crime-organisation, something like the mafia, who realises that there's a bunch of people who wander around swinging swords and firing magic at will, they may decide that this is the best place to recruit hit-men that will disappear after the job is done. The whole meeting of the middle man in a tavern may seem like an overdone schtick, but you can sucker the Pc's into working for the bad guys (mercenary tasks are fairly common for DnD type parties). Dimensional freying. Certain places leave the barriers between dimensions thin and easily bypassed, even without the use of magic. The problem being, these thin areas sap the magic from passing characters and leave them stranded on the other side. Inter-dimensional Weapons Trading (You may be warded for magic, but how will you handle a bazooka shell?). The Pc's may be the smugglers making it happen, or may have to shift sides looking for a counter-measure for weapons that are flooding their world from the other side. [/QUOTE]
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