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<blockquote data-quote="The_Universe" data-source="post: 1071277" data-attributes="member: 8944"><p>I don't know a lot about the setting, but perhaps some of the major artifacts of the second world have been hidden by powerful NPCs (or Gods?) in the first world, where the nature of reality is such that they are a reduced threat to the populace. The PCs could be in competition with the "bad guys" to retrieve them in order to prevent their use by a bigger, badder "bad guy." </p><p></p><p>Alternatively, you could base forays into the first world on trying to prevent a fraying of the edges of reality from happening, rather than just accepting that they have. Perhaps certain features of the real world magically (or with ANCIENT technology) maintain the veil between the two worlds. Stonehenge may be a sort of "reality generator" for the first world, as may be the pyramids at Giza, or perhaps the Mayan pyramids in central america. In this case, there may be duplicates or reflections of these devices maintaining the division between the two distinct earths. </p><p></p><p>PCs might want to explore these for the sake of knowledge (why were the worlds divided, and who/what keeps them in this state?) or because the careful balance is threatened by any number of factors/NPCs/evil Gods. Perhaps the dominant empire wishes to recombine the worlds, or at least establish permanent two-way paths, so that they can expand their influence from the second to the first world. After all, even today's technologically mighty weapons would be hard pressed to defend against magic. Perhaps a nation in the first world wishes to do the same, but in the opposite direction...as the movie, "Reign of Fire" showed us, big guns CAN be effective against Dragons. </p><p></p><p>If in fact you want to focus somehow on the division between worlds, the PCs might find out that there is something *BAD* about the division itself--perhaps the two worlds *SHOULD* be one...and at the behest of a powerful ally, or perhaps an outsider, they themselves must work to bring down the barrier between worlds in a more widespread way, recreating a single world of magic AND technlogy where there are now two.</p><p></p><p>Just a thought. </p><p></p><p>If you want more ideas, e-mail me at <a href="mailto:kbauman@usd.edu">kbauman@usd.edu</a>--I briefly ran a D20 Modern/Pulp game based on a similar idea, but my PCs were all from the equivalent of the "first world."</p></blockquote><p></p>
[QUOTE="The_Universe, post: 1071277, member: 8944"] I don't know a lot about the setting, but perhaps some of the major artifacts of the second world have been hidden by powerful NPCs (or Gods?) in the first world, where the nature of reality is such that they are a reduced threat to the populace. The PCs could be in competition with the "bad guys" to retrieve them in order to prevent their use by a bigger, badder "bad guy." Alternatively, you could base forays into the first world on trying to prevent a fraying of the edges of reality from happening, rather than just accepting that they have. Perhaps certain features of the real world magically (or with ANCIENT technology) maintain the veil between the two worlds. Stonehenge may be a sort of "reality generator" for the first world, as may be the pyramids at Giza, or perhaps the Mayan pyramids in central america. In this case, there may be duplicates or reflections of these devices maintaining the division between the two distinct earths. PCs might want to explore these for the sake of knowledge (why were the worlds divided, and who/what keeps them in this state?) or because the careful balance is threatened by any number of factors/NPCs/evil Gods. Perhaps the dominant empire wishes to recombine the worlds, or at least establish permanent two-way paths, so that they can expand their influence from the second to the first world. After all, even today's technologically mighty weapons would be hard pressed to defend against magic. Perhaps a nation in the first world wishes to do the same, but in the opposite direction...as the movie, "Reign of Fire" showed us, big guns CAN be effective against Dragons. If in fact you want to focus somehow on the division between worlds, the PCs might find out that there is something *BAD* about the division itself--perhaps the two worlds *SHOULD* be one...and at the behest of a powerful ally, or perhaps an outsider, they themselves must work to bring down the barrier between worlds in a more widespread way, recreating a single world of magic AND technlogy where there are now two. Just a thought. If you want more ideas, e-mail me at [email]kbauman@usd.edu[/email]--I briefly ran a D20 Modern/Pulp game based on a similar idea, but my PCs were all from the equivalent of the "first world." [/QUOTE]
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