Our gaming group is starting an Eberron campaign and I have some feedback I need on a few items please.
Action Points: Our DM is wanting to make action points more fun to use and more viable without over powering them. He is considering giving us half the number of starting action points (rounded up), but allowing them to replenish every game session. That way we have less of them, but can use them a little more freely and not be turned off taking action point based feats and prestige classes. Does any one have any advice on how to balance this properily and what feats, spells, prestige classes and other game mechanics would it impact? How do you adjust those items?
On the second note, Character Concepts:
I am trying to decide on the type of character I want to play and want some advice as to how to build each of them. Here are the different characters I am thinking of:
A Kalshtar Psychic Warrior that is built to fill the role of a fighter with some neat "jedi" like powers and a strange planar connections to Dal Quor. I would like to maximize the psionic power and get a good synergy from its action points with its psionic powers.
A Changeling Spiritual Assassin, that is also strong enough to fight in a back up fighter role and uses its disguise ability to get close to targets. I want the Changeling to have a strange mystical side to it and any killing it does to fit with its beliefs. I would like to maximize the combat potential, action points and the feat Heroic Devotion (from Faiths of Eberron).
An Arenial Elf who is tied in some way to the Undying Court, serving a secret agenda of theirs and acting as ther agent afar. Anything that fits the concept works, either a caster or warrior type. The elf could have had something occured that awakened the prophecy within him or tied him to a dragon mark unexpectedly and now he needs to hide it.
Also, a character that makes good use of the feat Dragon Prophesier along with Prophecy's Hero (both from Magic of Eberron) is interesting to me. I like the idea of the character being tied to the Argonsessen Prophecy and able to find inner strength by going into a mystic state. This also means that a high WIS bonus that works with the character's concept and game mechanics is good to.
Overall, I am big on a good character concept with a interesting background as well as a synergistic and well-built character. I need some input on what feats and classes to go after.
With background ideas and concepts I also don't care what gender the character is, since I usually DM and play NPCs all the time, but would prefer a male character just because we are playing with a couple of new players and I wouldn't want to complicate things with any gender bending confusing him and her. The rest of us are comfortable with strong characters played by either men or women. If the character being female was essential to the concept and that concept was the top choice for me, then I would play her that way.
Action Points: Our DM is wanting to make action points more fun to use and more viable without over powering them. He is considering giving us half the number of starting action points (rounded up), but allowing them to replenish every game session. That way we have less of them, but can use them a little more freely and not be turned off taking action point based feats and prestige classes. Does any one have any advice on how to balance this properily and what feats, spells, prestige classes and other game mechanics would it impact? How do you adjust those items?
On the second note, Character Concepts:
I am trying to decide on the type of character I want to play and want some advice as to how to build each of them. Here are the different characters I am thinking of:
A Kalshtar Psychic Warrior that is built to fill the role of a fighter with some neat "jedi" like powers and a strange planar connections to Dal Quor. I would like to maximize the psionic power and get a good synergy from its action points with its psionic powers.
A Changeling Spiritual Assassin, that is also strong enough to fight in a back up fighter role and uses its disguise ability to get close to targets. I want the Changeling to have a strange mystical side to it and any killing it does to fit with its beliefs. I would like to maximize the combat potential, action points and the feat Heroic Devotion (from Faiths of Eberron).
An Arenial Elf who is tied in some way to the Undying Court, serving a secret agenda of theirs and acting as ther agent afar. Anything that fits the concept works, either a caster or warrior type. The elf could have had something occured that awakened the prophecy within him or tied him to a dragon mark unexpectedly and now he needs to hide it.
Also, a character that makes good use of the feat Dragon Prophesier along with Prophecy's Hero (both from Magic of Eberron) is interesting to me. I like the idea of the character being tied to the Argonsessen Prophecy and able to find inner strength by going into a mystic state. This also means that a high WIS bonus that works with the character's concept and game mechanics is good to.
Overall, I am big on a good character concept with a interesting background as well as a synergistic and well-built character. I need some input on what feats and classes to go after.
With background ideas and concepts I also don't care what gender the character is, since I usually DM and play NPCs all the time, but would prefer a male character just because we are playing with a couple of new players and I wouldn't want to complicate things with any gender bending confusing him and her. The rest of us are comfortable with strong characters played by either men or women. If the character being female was essential to the concept and that concept was the top choice for me, then I would play her that way.