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we can trust the church, can't we?
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<blockquote data-quote="Wik" data-source="post: 3747234" data-attributes="member: 40177"><p>In my Drasconis campaign, which I'm putting together slowly, the deities aren't really that important - but their churches? One of the most important things in any citizen's life.</p><p></p><p>Each church doesn't just preach to it's followers (as most people worship more than one god - they pick one two or three to offer prayers to, and will make small donations when they want something done, but focus on one deity in particular). Each church also runs organizations that carry out important roles in the society.</p><p></p><p>The church of Galatea (a goddess of healing and music) run hospitals that tend to the sick (important, since few priests have actual magic). They also run bathhouses that are social hubs (and are a frequent rallying point for spies), as well as ampitheatres that showcase various artists.</p><p></p><p>The clergy of Parthalon (a god of honourable warfare, among other things) run academies that train officers and elite units for the imperial legions. Baracchus (Parthalon's opposite, a god of raw strength and chaos in combat) run the arenas, as well as the breweries, distilleries, and many of the food-producing industries.</p><p></p><p>The list goes on. The churches of the empire are responsible for a fair amount of shipping, magical (and non-magical) education, as well as pretty much running the trades of prophecy, tax collection, legal representation, hospitalization, mass entertaiment, olympics, elite training, orphanages, and so on.</p><p></p><p>Because there are relatively few gods (I think I have less than ten, but it may be as high as twelve), each god has a wide portfolio. And different areas attach different names (and traits) to each god. And religous wars have occured (the most recent being the vaguely arabic Caliphate of the Seven Spices against Imperial Drasconi; the Imperials believe that each god is independent, while the clergy of the Caliphate believe that each god is really just a fraction of one pure divine being, a simplification of divine essence, and instead focus much of their energies on the words of "The Prophets" - each prophet of a different "facet" of their great god). </p><p></p><p>But, yeah, in essence, the churches are what power religion in the game. Each player's choice of religion greatly effects what doors are open to their PC.</p></blockquote><p></p>
[QUOTE="Wik, post: 3747234, member: 40177"] In my Drasconis campaign, which I'm putting together slowly, the deities aren't really that important - but their churches? One of the most important things in any citizen's life. Each church doesn't just preach to it's followers (as most people worship more than one god - they pick one two or three to offer prayers to, and will make small donations when they want something done, but focus on one deity in particular). Each church also runs organizations that carry out important roles in the society. The church of Galatea (a goddess of healing and music) run hospitals that tend to the sick (important, since few priests have actual magic). They also run bathhouses that are social hubs (and are a frequent rallying point for spies), as well as ampitheatres that showcase various artists. The clergy of Parthalon (a god of honourable warfare, among other things) run academies that train officers and elite units for the imperial legions. Baracchus (Parthalon's opposite, a god of raw strength and chaos in combat) run the arenas, as well as the breweries, distilleries, and many of the food-producing industries. The list goes on. The churches of the empire are responsible for a fair amount of shipping, magical (and non-magical) education, as well as pretty much running the trades of prophecy, tax collection, legal representation, hospitalization, mass entertaiment, olympics, elite training, orphanages, and so on. Because there are relatively few gods (I think I have less than ten, but it may be as high as twelve), each god has a wide portfolio. And different areas attach different names (and traits) to each god. And religous wars have occured (the most recent being the vaguely arabic Caliphate of the Seven Spices against Imperial Drasconi; the Imperials believe that each god is independent, while the clergy of the Caliphate believe that each god is really just a fraction of one pure divine being, a simplification of divine essence, and instead focus much of their energies on the words of "The Prophets" - each prophet of a different "facet" of their great god). But, yeah, in essence, the churches are what power religion in the game. Each player's choice of religion greatly effects what doors are open to their PC. [/QUOTE]
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