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we can trust the church, can't we?
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<blockquote data-quote="Phlebas" data-source="post: 3749025" data-attributes="member: 23810"><p>3 out of the 6 pc's IMC are linked to churches - although the churches themselves aren't split into openly rival factions (except where the countries are at war and clerics could fight on either side), they all have internal politics, and they all have local agendas that could (and fairly soon will) affect the party - I would like to expand but several of my group surf this board and i don't want to spoil the surprise</p><p></p><p>Just a note - IMC the clerics are linked to their god and so cannot actively work against his wishes - that does leave a lot of internal politics that the god will leave to the church to sort out, but it means that you can't have rebellion within the church without losing powers or other priests becoming aware. </p><p></p><p>I have a large pantheon of deities, six major, and a lots of minor ones so that stops any one faith becoming dominant - my current base city has one of the major gods (Magic), and one of the minor gods (books) as its 'official' faiths, plus a local great spirit (dragon) which is followed by the rest of the population. Lots of other faiths are present, just not with the same profile. Other faiths are worshipped and one of the PC's has just revamped the shrine to his god (Challenges) and is trying to increase its profile in the city</p><p></p><p>It is easy to fall into the trap that religion is just large building with a safe full of healing potions / scrolls that can be negotiated away in an emergency, but its easy to add a little colour and faiths give you a lot of colour for very little effort</p></blockquote><p></p>
[QUOTE="Phlebas, post: 3749025, member: 23810"] 3 out of the 6 pc's IMC are linked to churches - although the churches themselves aren't split into openly rival factions (except where the countries are at war and clerics could fight on either side), they all have internal politics, and they all have local agendas that could (and fairly soon will) affect the party - I would like to expand but several of my group surf this board and i don't want to spoil the surprise Just a note - IMC the clerics are linked to their god and so cannot actively work against his wishes - that does leave a lot of internal politics that the god will leave to the church to sort out, but it means that you can't have rebellion within the church without losing powers or other priests becoming aware. I have a large pantheon of deities, six major, and a lots of minor ones so that stops any one faith becoming dominant - my current base city has one of the major gods (Magic), and one of the minor gods (books) as its 'official' faiths, plus a local great spirit (dragon) which is followed by the rest of the population. Lots of other faiths are present, just not with the same profile. Other faiths are worshipped and one of the PC's has just revamped the shrine to his god (Challenges) and is trying to increase its profile in the city It is easy to fall into the trap that religion is just large building with a safe full of healing potions / scrolls that can be negotiated away in an emergency, but its easy to add a little colour and faiths give you a lot of colour for very little effort [/QUOTE]
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