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We don't have the 15 Minute Adventure Day Problem
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<blockquote data-quote="joethelawyer" data-source="post: 4531390" data-attributes="member: 55764"><p>my point is, even after the meaningful battle, we are not done. due to the dictates of the gamestyle we play, we must go forward, until either the end of us or of the bad guys. we can always rest, the dm doesn't stop that, but resting always has its consequences. the big bad guys may get away, or what we needed to acomplish might not come in time to accomplish all the good it would have acomplished had we not rested. </p><p></p><p>and we know that. so we go on with our 1 magic missile spell wielding wizard, and our 20 hp 10th level fighter, and our out-of-healing cleric, and fight something we should be able to waste at full strength but in our weakened condition has a good chance of wasting us.</p><p></p><p>as for the "trash mobs" concept, the dm and players in my group all agree to keep things as realistic as we can. in other words, in walking thru the woods, we come upon an orc scouting party of 10 1st level orcs. they will be the same scouting party whether or not we came thru the woods as 15th level characters, or 1st level characters. who our characters are and what level we are does not dictate world events and enemy logic. the world doesnt revolve around our characters. the world exists, and we encounter it, just as anyone else would encounter it if they had chanced upon that scouting party in the woods, regardless of their level or class. </p><p></p><p>the scouting party was there according to the needs of the army it served, not for the purpose of giving the characters a non-garbage, more meaningful mob to kill. since we needed to go along that path to get to where we needed to go, we encountered that scouting party.</p></blockquote><p></p>
[QUOTE="joethelawyer, post: 4531390, member: 55764"] my point is, even after the meaningful battle, we are not done. due to the dictates of the gamestyle we play, we must go forward, until either the end of us or of the bad guys. we can always rest, the dm doesn't stop that, but resting always has its consequences. the big bad guys may get away, or what we needed to acomplish might not come in time to accomplish all the good it would have acomplished had we not rested. and we know that. so we go on with our 1 magic missile spell wielding wizard, and our 20 hp 10th level fighter, and our out-of-healing cleric, and fight something we should be able to waste at full strength but in our weakened condition has a good chance of wasting us. as for the "trash mobs" concept, the dm and players in my group all agree to keep things as realistic as we can. in other words, in walking thru the woods, we come upon an orc scouting party of 10 1st level orcs. they will be the same scouting party whether or not we came thru the woods as 15th level characters, or 1st level characters. who our characters are and what level we are does not dictate world events and enemy logic. the world doesnt revolve around our characters. the world exists, and we encounter it, just as anyone else would encounter it if they had chanced upon that scouting party in the woods, regardless of their level or class. the scouting party was there according to the needs of the army it served, not for the purpose of giving the characters a non-garbage, more meaningful mob to kill. since we needed to go along that path to get to where we needed to go, we encountered that scouting party. [/QUOTE]
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