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We don't have the 15 Minute Adventure Day Problem
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<blockquote data-quote="Allister" data-source="post: 4531658" data-attributes="member: 1082"><p>Your DM is basicaly "cheating" for you.</p><p></p><p>There is no way to beat an encounter that required the resources of the spellcasters top level spells AGAIN without the DM cheating. As much as you claim "we fight in a realistic world and don't have auto-scaling challenges", the only way YOUR method works is if the DM is purposely throwing lots of trash mobs or encounters that the DM knows you can complete.</p><p></p><p></p><p>You're fighting TRASH mobs. Logic has nothing to do with it by simply the fact that the outcome is pre-determined even before the 1st swing. </p><p></p><p>Seriously, a 15th level party coming across a patrol of orcs and you actually "run" the battle?</p><p></p><p>Your DM doesn't do the obvious thing and say "ok, you defeat this encounter don't bother rolling".</p><p></p><p>I personally find these anecdotes weird in that just looking at the system itself, there's no way that you wouldn't have the 15 minute day.</p><p></p><p>Ex: 10th level party consisting of a cleric, rogue, fighter and wizard.</p><p></p><p>1st encounter of the day where's there a chance of losing on the part of the players WILL require the use of the spellcasters top level slots.</p><p></p><p>How the hell can you then face the same encounter if said slots are gone?</p><p></p><p>re: Not present in 1e/2e</p><p></p><p>Of course it doesn't show up as often in 1e/2e. Mainly because the opposition was scaled FOR melee. AS long as the melee guys were fine (enough HP), there isn't an encounter that only the spellcasters can handle but melee could.</p><p></p><p>Melee was much stronger with regard to challenges when compared to spellcasting in 1e/2e than 3e.</p></blockquote><p></p>
[QUOTE="Allister, post: 4531658, member: 1082"] Your DM is basicaly "cheating" for you. There is no way to beat an encounter that required the resources of the spellcasters top level spells AGAIN without the DM cheating. As much as you claim "we fight in a realistic world and don't have auto-scaling challenges", the only way YOUR method works is if the DM is purposely throwing lots of trash mobs or encounters that the DM knows you can complete. You're fighting TRASH mobs. Logic has nothing to do with it by simply the fact that the outcome is pre-determined even before the 1st swing. Seriously, a 15th level party coming across a patrol of orcs and you actually "run" the battle? Your DM doesn't do the obvious thing and say "ok, you defeat this encounter don't bother rolling". I personally find these anecdotes weird in that just looking at the system itself, there's no way that you wouldn't have the 15 minute day. Ex: 10th level party consisting of a cleric, rogue, fighter and wizard. 1st encounter of the day where's there a chance of losing on the part of the players WILL require the use of the spellcasters top level slots. How the hell can you then face the same encounter if said slots are gone? re: Not present in 1e/2e Of course it doesn't show up as often in 1e/2e. Mainly because the opposition was scaled FOR melee. AS long as the melee guys were fine (enough HP), there isn't an encounter that only the spellcasters can handle but melee could. Melee was much stronger with regard to challenges when compared to spellcasting in 1e/2e than 3e. [/QUOTE]
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We don't have the 15 Minute Adventure Day Problem
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