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We don't have the 15 Minute Adventure Day Problem
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<blockquote data-quote="joethelawyer" data-source="post: 4531689" data-attributes="member: 55764"><p>all i can say is we do, and yet we do not fight all trash mobs, and we do not have a 15 minute day. nor, apparently, do some other posters here. </p><p></p><p>to assume that the only way to defeat high CR encounters is with all casters top spell level slots full is a very weird concept to me. the most challenging, by CR level, fight e had was a combat between our group of 13th level guys, and a group of drow, all 15th level, with better gear and magic, not to mention spell resistance. we beat them after some touchy moments, and the highest level spell cast was 3rd. our guys lucked out in the initial initiative rolls.</p><p></p><p>the other players in my group are skilled players of the game. most are from the old days of 1e where player skill determined outcomes rather than stats and spellslots. maybe thats why we seem to be each describing 2 different worlds of game play.</p><p></p><p>for example, why do you assume we killed off the 1st level orc scouts? it would be far more effective to misdirect them somehow, so as to have them feed their army misinformation which would help our side in the conflict. </p><p></p><p>if you look at the encounter as "Oh crap why bother rolling, you suck as a DM, give me a challenge!" you miss out on a lot of creative fun in the game. you know, stuff not covered by the rules.</p><p></p><p>i dont let the "system" control my style of gameplay, how long i can adventure before i have to rest and memorize, or the fun i have.</p></blockquote><p></p>
[QUOTE="joethelawyer, post: 4531689, member: 55764"] all i can say is we do, and yet we do not fight all trash mobs, and we do not have a 15 minute day. nor, apparently, do some other posters here. to assume that the only way to defeat high CR encounters is with all casters top spell level slots full is a very weird concept to me. the most challenging, by CR level, fight e had was a combat between our group of 13th level guys, and a group of drow, all 15th level, with better gear and magic, not to mention spell resistance. we beat them after some touchy moments, and the highest level spell cast was 3rd. our guys lucked out in the initial initiative rolls. the other players in my group are skilled players of the game. most are from the old days of 1e where player skill determined outcomes rather than stats and spellslots. maybe thats why we seem to be each describing 2 different worlds of game play. for example, why do you assume we killed off the 1st level orc scouts? it would be far more effective to misdirect them somehow, so as to have them feed their army misinformation which would help our side in the conflict. if you look at the encounter as "Oh crap why bother rolling, you suck as a DM, give me a challenge!" you miss out on a lot of creative fun in the game. you know, stuff not covered by the rules. i dont let the "system" control my style of gameplay, how long i can adventure before i have to rest and memorize, or the fun i have. [/QUOTE]
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We don't have the 15 Minute Adventure Day Problem
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