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We don't have the 15 Minute Adventure Day Problem
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<blockquote data-quote="joethelawyer" data-source="post: 4531893" data-attributes="member: 55764"><p>i was reading this, and some of the above posts, and chuckled thinking of the movie i just saw, gamers 2: dorkness rising. funny movie. anyhow, one of the gamers says to another something like "see, thats why i just always kill off all npc's i meet. you never know."</p><p></p><p>in our campaign we dont do it that way. the npc might be 10 levels above us. you never know.</p><p></p><p>the npc's who come across our group in the campaign world act the same way. we might be 10 levels higher than him. you never know.</p><p></p><p>we don't play it like everquest, where you see red above enemies' heads if they are tougher than you are, and you would likely be killed by them. no one knows who it is they are encountering, or what they may be capable of in our world, unless there is some tale of deeds they have acomplished which gives some indication.</p><p></p><p>just because you meet someone doesnt mean they are there to be killed for their XP. just because a 15th level wizard on paper could waste a 10th level player, doesnt mean they will even fight when they meet. how does one know what level the other is? why is combat always assumed to be the purpose of the encounter, or the best way to resolve the encounter? that's the approach we take, at least.</p></blockquote><p></p>
[QUOTE="joethelawyer, post: 4531893, member: 55764"] i was reading this, and some of the above posts, and chuckled thinking of the movie i just saw, gamers 2: dorkness rising. funny movie. anyhow, one of the gamers says to another something like "see, thats why i just always kill off all npc's i meet. you never know." in our campaign we dont do it that way. the npc might be 10 levels above us. you never know. the npc's who come across our group in the campaign world act the same way. we might be 10 levels higher than him. you never know. we don't play it like everquest, where you see red above enemies' heads if they are tougher than you are, and you would likely be killed by them. no one knows who it is they are encountering, or what they may be capable of in our world, unless there is some tale of deeds they have acomplished which gives some indication. just because you meet someone doesnt mean they are there to be killed for their XP. just because a 15th level wizard on paper could waste a 10th level player, doesnt mean they will even fight when they meet. how does one know what level the other is? why is combat always assumed to be the purpose of the encounter, or the best way to resolve the encounter? that's the approach we take, at least. [/QUOTE]
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