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We don't have the 15 Minute Adventure Day Problem
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<blockquote data-quote="Dragonblade" data-source="post: 4532375" data-attributes="member: 2804"><p>Well, I've played D&D for about 22 years and I have had the 15 minute workday problem in pretty much every edition, but mostly in 3e.</p><p></p><p>Its both a game system problem and a play style problem. In our 3e games, we were lucky to get through one encounter in a 4 hour session. Therefore, every encounter we had was something that we felt should be meaningful.</p><p></p><p>We hated trash mobs. If the PCs fight something, it should be edge of your seat combat. And when that fight is done, we don't want to have to stop and rest, we want to keep going. But in 3e, with wizards going nova, we had to stop and rest. Without their big gun spells, the next encounter would be too much.</p><p></p><p>When the DM used trash mobs, then combat became boring. The melee combatants chewed through everything, while the spellcasters had to pull out their crossbows (this was another frustrating element of 3e that we despised) either to conserve spells, or because they had run out. EFF that!</p><p></p><p>We DON'T want to play a game where we manage resources by attrition, but that's what the 3e rules expect. When I was in high school and could play 12 hour marathon sessions, it wasn't as big a deal. But when I'm lucky to get 4 hours of D&D in every couple of weeks due to family and work, I (and my group) don't want to play that way.</p><p></p><p>We WANT a game where EVERY combat is a cinematic set piece edge-of-your-seat battle.</p><p></p><p>The 4e ruleset provides us with this play experience (and eliminates the stupid need for spellcasters to carry crossbows). After playing D&D for 22 years and all editions, my group and I find the 4e play experience VASTLY SUPERIOR to that offered by all prior editions. Especially 3e.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 4532375, member: 2804"] Well, I've played D&D for about 22 years and I have had the 15 minute workday problem in pretty much every edition, but mostly in 3e. Its both a game system problem and a play style problem. In our 3e games, we were lucky to get through one encounter in a 4 hour session. Therefore, every encounter we had was something that we felt should be meaningful. We hated trash mobs. If the PCs fight something, it should be edge of your seat combat. And when that fight is done, we don't want to have to stop and rest, we want to keep going. But in 3e, with wizards going nova, we had to stop and rest. Without their big gun spells, the next encounter would be too much. When the DM used trash mobs, then combat became boring. The melee combatants chewed through everything, while the spellcasters had to pull out their crossbows (this was another frustrating element of 3e that we despised) either to conserve spells, or because they had run out. EFF that! We DON'T want to play a game where we manage resources by attrition, but that's what the 3e rules expect. When I was in high school and could play 12 hour marathon sessions, it wasn't as big a deal. But when I'm lucky to get 4 hours of D&D in every couple of weeks due to family and work, I (and my group) don't want to play that way. We WANT a game where EVERY combat is a cinematic set piece edge-of-your-seat battle. The 4e ruleset provides us with this play experience (and eliminates the stupid need for spellcasters to carry crossbows). After playing D&D for 22 years and all editions, my group and I find the 4e play experience VASTLY SUPERIOR to that offered by all prior editions. Especially 3e. [/QUOTE]
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