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We don't have the 15 Minute Adventure Day Problem
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<blockquote data-quote="Greg K" data-source="post: 4532426" data-attributes="member: 5038"><p>Where is the core assumption that there will be four fights/day each taking 20-25% of the resources? I see people claiming it, but I don't see it anywhere in my 3e DMG . </p><p></p><p>I do see the following under What is Challenging (3e DMG p.101)</p><p> A challenge is "An encounter with an Encounter Level (EL) equal to the PC's level is one that should expend aboaut 20% of their resources-hit points, spells, magic item uses, etc. )This means, on average, that, after four encounters of the party's level the PCs need to rest, heal and regain spells. A fifth encounter would probably wipe them out)" (3e DMG p. 101). The section then goes on to explain how PC should be handle more lower level encounters than the party level and less encounters that are higher than the party level.</p><p>Hoever, nowhere does it tell the DM that his adventure should be 4 fights/day. It simply explains to the DM what to expect if he or she includes 4 challenging encounters (i.e., Encounter level=party level). </p><p></p><p>Furthermore, the DMG actually tells the DM that "a well constructed adventure has a variety of encounters at different levels" (3e DMG p. 102). The table encouraging encouraging a mix of encounter levels (ranging from easy to overpowering) per adventure with only 50% of them being challenging (using 20-25% of the parties resources).</p></blockquote><p></p>
[QUOTE="Greg K, post: 4532426, member: 5038"] Where is the core assumption that there will be four fights/day each taking 20-25% of the resources? I see people claiming it, but I don't see it anywhere in my 3e DMG . I do see the following under What is Challenging (3e DMG p.101) A challenge is "An encounter with an Encounter Level (EL) equal to the PC's level is one that should expend aboaut 20% of their resources-hit points, spells, magic item uses, etc. )This means, on average, that, after four encounters of the party's level the PCs need to rest, heal and regain spells. A fifth encounter would probably wipe them out)" (3e DMG p. 101). The section then goes on to explain how PC should be handle more lower level encounters than the party level and less encounters that are higher than the party level. Hoever, nowhere does it tell the DM that his adventure should be 4 fights/day. It simply explains to the DM what to expect if he or she includes 4 challenging encounters (i.e., Encounter level=party level). Furthermore, the DMG actually tells the DM that "a well constructed adventure has a variety of encounters at different levels" (3e DMG p. 102). The table encouraging encouraging a mix of encounter levels (ranging from easy to overpowering) per adventure with only 50% of them being challenging (using 20-25% of the parties resources). [/QUOTE]
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We don't have the 15 Minute Adventure Day Problem
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