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We don't have the 15 Minute Adventure Day Problem
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<blockquote data-quote="Herremann the Wise" data-source="post: 4533066" data-attributes="member: 11300"><p>If the unexpected happens to the point where it is going to challenge a 15th level Archmage, the rest of the party are in some serious trouble.Almost fifty spells later, just several high powered wands as "backup". What I'm saying is at high levels, a wizard is not forced to get that desperate. If the wizard is down to that, most likely the rest of the party has been blown away already.</p><p></p><p>I mean that's cool and everything but in the game I described, the player feels no need to slacken off (and nor does the party need him to - unless they wish to play). The resources at his disposal are too easy to work around; too easy to keep pulling out effective stuff. You can then try and target the mage (but I'm not a fan of that style of DMing), or if you try to challenge the entire party, you really run the risk of losing characters. The game just enters this really weird state where the archmage is king and the rest of the guys are pretty much passengers. Again please note the specific conditions in which this has happened (high level, large party, disparate power, highly optimized Archmage etc.). I can understand how your group has played and kudos to the player playing the mage for letting the others have a turn. I warn you though, at higher levels, there is no need for him to take the foot off the gas.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4533066, member: 11300"] If the unexpected happens to the point where it is going to challenge a 15th level Archmage, the rest of the party are in some serious trouble.Almost fifty spells later, just several high powered wands as "backup". What I'm saying is at high levels, a wizard is not forced to get that desperate. If the wizard is down to that, most likely the rest of the party has been blown away already. I mean that's cool and everything but in the game I described, the player feels no need to slacken off (and nor does the party need him to - unless they wish to play). The resources at his disposal are too easy to work around; too easy to keep pulling out effective stuff. You can then try and target the mage (but I'm not a fan of that style of DMing), or if you try to challenge the entire party, you really run the risk of losing characters. The game just enters this really weird state where the archmage is king and the rest of the guys are pretty much passengers. Again please note the specific conditions in which this has happened (high level, large party, disparate power, highly optimized Archmage etc.). I can understand how your group has played and kudos to the player playing the mage for letting the others have a turn. I warn you though, at higher levels, there is no need for him to take the foot off the gas. Best Regards Herremann the Wise [/QUOTE]
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We don't have the 15 Minute Adventure Day Problem
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