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<blockquote data-quote="steeldragons" data-source="post: 5728418" data-attributes="member: 92511"><p>Fair enough. Valid questions.</p><p></p><p>The monster is, essentially, a secondary branch of the adventure. The party is where they are to protect/rid a human mining village of a kobold infestation in their mine. </p><p></p><p>In a decided/agreed effort to minimize the bloodshed, they parleyed with the kobolds (after killing several to assert their obvious supremacy). They discovered that the reason the kobolds had come into the mine was because this monster had taken up residence in the cavern near their former lair where the kobolds drew their water and could no longer live there because the monster easily killed any that came its way/to the water. </p><p></p><p>So, the deal struck with the kobolds was "kill the monster and we'll go back to our old lair" thus leaving the human mine and returning the village to a state of some security.</p><p></p><p>Of course, the kobolds double-crossed the party and trapped them in the cavern (via a cave-in trap) with the monster. Best case scenario, for the kobolds, the monster would be slain. Slightly less "best case", the party would be defeated and the kobolds wouldn't have to deal with them anymore.</p><p></p><p>So that was the "why" for the party going for this monster.</p><p></p><p>The "why" the monster was there in the first place was simply because it was a good environment for it to give birth and raise/train its young...ample water/wet, significant amounts of rock formations which the creatures easily blended/camouflaged with, kobolds to hunt/train their killing instincts, etc. Now that the young were birthed and about a month or so old, the parent reasoned they could leave with reasonable expectations of survival elsewhere...if it could get the party to agree to such a thing.</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5728418, member: 92511"] Fair enough. Valid questions. The monster is, essentially, a secondary branch of the adventure. The party is where they are to protect/rid a human mining village of a kobold infestation in their mine. In a decided/agreed effort to minimize the bloodshed, they parleyed with the kobolds (after killing several to assert their obvious supremacy). They discovered that the reason the kobolds had come into the mine was because this monster had taken up residence in the cavern near their former lair where the kobolds drew their water and could no longer live there because the monster easily killed any that came its way/to the water. So, the deal struck with the kobolds was "kill the monster and we'll go back to our old lair" thus leaving the human mine and returning the village to a state of some security. Of course, the kobolds double-crossed the party and trapped them in the cavern (via a cave-in trap) with the monster. Best case scenario, for the kobolds, the monster would be slain. Slightly less "best case", the party would be defeated and the kobolds wouldn't have to deal with them anymore. So that was the "why" for the party going for this monster. The "why" the monster was there in the first place was simply because it was a good environment for it to give birth and raise/train its young...ample water/wet, significant amounts of rock formations which the creatures easily blended/camouflaged with, kobolds to hunt/train their killing instincts, etc. Now that the young were birthed and about a month or so old, the parent reasoned they could leave with reasonable expectations of survival elsewhere...if it could get the party to agree to such a thing. --SD [/QUOTE]
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