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<blockquote data-quote="Desdichado" data-source="post: 5728844" data-attributes="member: 2205"><p>I don't think that's a good presumption. I think your campaign is actually fairly atypical. In most that I'm aware of, monsters are monsters, and are treated as such without much question. And I don't understand the implication at all that you presume that monsters all think like humans. Say what?</p><p></p><p>Actually, not only do I think that, but I think that the idea that monsters should be worthy of human consideration or dignity or respect is faintly amusing.</p><p></p><p>Oh, no! You mistake me. My games are <em>never</em> black and white. I just don't have heroic characters who wring their hands over the implications of killing monsters. My characters are much too pragmatic to worry about things like that. As well as not heroic. Or good. When we use alignment at all. My games are more likely to be a fantasy version of <em>The Godfather</em> with characters who are nasty, brutal and violent--professionally!--and have come to terms with that.</p><p></p><p>OK. Well I think it <em>is</em> correct. Did you have any meat to go with that statement, or is it just out there?</p><p></p><p>See, you're humanizing your monsters. That makes them less monstrous. I'm more likely to demonize my humans in my campaign, but there you go. Different strokes for different folks.</p><p></p><p>You did ask, after all, how it would be handled with my group. My group only occasionally picks the good alignment. Our tastes range a bit more towards sword & sorcery and dark fantasy rather than high fantasy and Medieval romance.</p><p></p><p>Dude, I'm not offended. I'm just giving more detail on my group, how we'd handle, what our tastes and preferences are. Since it seemed to be a little against the grain here, I thought a little backup would be good to explain where I'm coming from.</p><p></p><p>I didn't say that you did. I'm speaking more generally.</p><p></p><p>Maybe you should check a handy dictionary. Your conception of what it means to be a monster is not the standard one.</p><p></p><p>I do already, but thanks for the endorsement. I'm sure your players do enjoy it. Based on the fact that they stopped to debate the question, clearly it's something that they find interesting.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 5728844, member: 2205"] I don't think that's a good presumption. I think your campaign is actually fairly atypical. In most that I'm aware of, monsters are monsters, and are treated as such without much question. And I don't understand the implication at all that you presume that monsters all think like humans. Say what? Actually, not only do I think that, but I think that the idea that monsters should be worthy of human consideration or dignity or respect is faintly amusing. Oh, no! You mistake me. My games are [I]never[/I] black and white. I just don't have heroic characters who wring their hands over the implications of killing monsters. My characters are much too pragmatic to worry about things like that. As well as not heroic. Or good. When we use alignment at all. My games are more likely to be a fantasy version of [I]The Godfather[/I] with characters who are nasty, brutal and violent--professionally!--and have come to terms with that. OK. Well I think it [I]is[/I] correct. Did you have any meat to go with that statement, or is it just out there? See, you're humanizing your monsters. That makes them less monstrous. I'm more likely to demonize my humans in my campaign, but there you go. Different strokes for different folks. You did ask, after all, how it would be handled with my group. My group only occasionally picks the good alignment. Our tastes range a bit more towards sword & sorcery and dark fantasy rather than high fantasy and Medieval romance. Dude, I'm not offended. I'm just giving more detail on my group, how we'd handle, what our tastes and preferences are. Since it seemed to be a little against the grain here, I thought a little backup would be good to explain where I'm coming from. I didn't say that you did. I'm speaking more generally. Maybe you should check a handy dictionary. Your conception of what it means to be a monster is not the standard one. I do already, but thanks for the endorsement. I'm sure your players do enjoy it. Based on the fact that they stopped to debate the question, clearly it's something that they find interesting. [/QUOTE]
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