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<blockquote data-quote="steeldragons" data-source="post: 5728867" data-attributes="member: 92511"><p>Why so?</p><p></p><p></p><p></p><p>"All monsters" don't. This one, in this situation, had a fairly instinctual urge to protect its young. The fact an encounter may be with a kobold or a rope or a goblin or a dragon does not make them all "monsters". Simply outside the understanding of non-human/demi-human.</p><p></p><p></p><p></p><p>Why so? If you become the thing you fear/don't understand...are you any better than they?</p><p></p><p></p><p></p><p>Ah. Well, forgive my misunderstanding. I do no play with "evil" characters or campaigns. There's enough "evil" in the real world. I don't need to endosce/foster it in what is my "play time." </p><p></p><p></p><p></p><p>I think my players would disagree...my monsters are perfectly monstrous. They are outside their character's understanding or experience of such creatures...Goblins, Kobolds, Orcs, sure. Everyone knows about them...when they meet a "monster", they know it.</p><p></p><p>As for the "different strokes" comment. Yes, most certainly. And we are all welcome to them.</p><p></p><p></p><p></p><p>Um. No. No I didn't. I asked how <em>you</em>, as a PC would have approached it. </p><p></p><p></p><p></p><p>Well then, respectfully, we come at "the game" from two very different places. My group unerringly goes for the "good" or at least "Neutral" characters attempting to gain fame and fortune as "heroes"...not that it is always "high fantasy" or "all shiny happy good people holding hands"...but they are supposed to be/trying to be "heroes."</p><p></p><p></p><p></p><p>Fair enough. Sorry if I came off harsh.</p><p></p><p></p><p></p><p>Maybe you should sheathe the snark.</p><p></p><p></p><p></p><p>I'm gonna defer to ENworld, here...What would you say, Hobo (from your trusty dictionary) is the true "conception of what it means to be a monster"?</p><p></p><p></p><p></p><p>Thank you. And you are welcome. Truce, then?</p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5728867, member: 92511"] Why so? "All monsters" don't. This one, in this situation, had a fairly instinctual urge to protect its young. The fact an encounter may be with a kobold or a rope or a goblin or a dragon does not make them all "monsters". Simply outside the understanding of non-human/demi-human. Why so? If you become the thing you fear/don't understand...are you any better than they? Ah. Well, forgive my misunderstanding. I do no play with "evil" characters or campaigns. There's enough "evil" in the real world. I don't need to endosce/foster it in what is my "play time." I think my players would disagree...my monsters are perfectly monstrous. They are outside their character's understanding or experience of such creatures...Goblins, Kobolds, Orcs, sure. Everyone knows about them...when they meet a "monster", they know it. As for the "different strokes" comment. Yes, most certainly. And we are all welcome to them. Um. No. No I didn't. I asked how [I]you[/I], as a PC would have approached it. Well then, respectfully, we come at "the game" from two very different places. My group unerringly goes for the "good" or at least "Neutral" characters attempting to gain fame and fortune as "heroes"...not that it is always "high fantasy" or "all shiny happy good people holding hands"...but they are supposed to be/trying to be "heroes." Fair enough. Sorry if I came off harsh. Maybe you should sheathe the snark. I'm gonna defer to ENworld, here...What would you say, Hobo (from your trusty dictionary) is the true "conception of what it means to be a monster"? Thank you. And you are welcome. Truce, then? --SD [/QUOTE]
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