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<blockquote data-quote="Umbran" data-source="post: 5729024" data-attributes="member: 177"><p>Godwin's original observation was: "As an online discussion grows longer, the probability of a comparison involving Nazis or Hitler approaches 1." </p><p></p><p>You don't have to compare a person you are arguing with a Nazi to be an example of Godwin's Law. You're comparing the monsters to Nazi's, and that's all that's required.</p><p></p><p></p><p></p><p>Well, the point of Godwin's stating the law was to get folks tho think twice before making a glib or hyperbolic comparison to Nazis. The common use of Nazis in a debate about morality is to use them as the most extreme example possible, skipping over the fact that you ought to demonstrate how the thing you're talking about is similar to Nazis before going there.</p><p></p><p>We ought to go back and check that out. The monster in question would register as CE to alignment detection. The GM hadn't said that it was culpable in genocide. It was busy raising kids in a cave, but not surging for domination of a continent and burning books. </p><p></p><p>So, maybe in your world detecting as CE is grounds for a death sentence. But otherwise, I'm not sure how the monster is much like Nazis.</p><p></p><p></p><p></p><p>That is an interesting question. You see, I run Deadlands, a Wild West game. The PCs wouldn't know from Nazis, who won't come along for another 70 years or so. They'd see some guys in uniforms, and would react based upon what those guys were doing, not based on just having a symbol on a band on their arms.</p><p></p><p>Let's say we're running a modern game, and the PCs run up on some guys in Nazi uniforms. Do they kill them immediately? Maybe they're some neo-Nazis (reprehensible, but having committed no known crime). Maybe they're some actors on lunch break from a student film production. Or, maybe they're time-traveling Nazis doing something nefarious. Only one of those merits a death sentence.</p><p></p><p>Of course, if your game is set in WWII Europe, the answer is somewhat different. All of which goes to show that context matters, I think.</p><p></p><p></p><p></p><p></p><p>Glad you liked it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>It isn't "screwing with" your players unless they don't like that sort of thing. If they like discussions of morality, it's called a "role playing opportuity". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Umbran, post: 5729024, member: 177"] Godwin's original observation was: "As an online discussion grows longer, the probability of a comparison involving Nazis or Hitler approaches 1." You don't have to compare a person you are arguing with a Nazi to be an example of Godwin's Law. You're comparing the monsters to Nazi's, and that's all that's required. Well, the point of Godwin's stating the law was to get folks tho think twice before making a glib or hyperbolic comparison to Nazis. The common use of Nazis in a debate about morality is to use them as the most extreme example possible, skipping over the fact that you ought to demonstrate how the thing you're talking about is similar to Nazis before going there. We ought to go back and check that out. The monster in question would register as CE to alignment detection. The GM hadn't said that it was culpable in genocide. It was busy raising kids in a cave, but not surging for domination of a continent and burning books. So, maybe in your world detecting as CE is grounds for a death sentence. But otherwise, I'm not sure how the monster is much like Nazis. That is an interesting question. You see, I run Deadlands, a Wild West game. The PCs wouldn't know from Nazis, who won't come along for another 70 years or so. They'd see some guys in uniforms, and would react based upon what those guys were doing, not based on just having a symbol on a band on their arms. Let's say we're running a modern game, and the PCs run up on some guys in Nazi uniforms. Do they kill them immediately? Maybe they're some neo-Nazis (reprehensible, but having committed no known crime). Maybe they're some actors on lunch break from a student film production. Or, maybe they're time-traveling Nazis doing something nefarious. Only one of those merits a death sentence. Of course, if your game is set in WWII Europe, the answer is somewhat different. All of which goes to show that context matters, I think. Glad you liked it :) It isn't "screwing with" your players unless they don't like that sort of thing. If they like discussions of morality, it's called a "role playing opportuity". ;) [/QUOTE]
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