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<blockquote data-quote="Kinematics" data-source="post: 9008383" data-attributes="member: 6932123"><p>OK, just realized there's a little bit of crazy damage in here.</p><p></p><p>The Epic Boon of Irresistible Offense (EBIO) was kinda meh when I first looked at it, and it being the recommended boon for barbarians was just something I glanced over.</p><p></p><p>Supposing you do the normal Str priority progression. At level 8 you'll have 20 Str. Primal Champion at 18th level will raise it to 22. Level 20 boosts it to 24. And EBIO raises it 1 point further, to 25. All well and good.</p><p></p><p>Brutal Critical has been changed to be a flat addition of your barbarian level. So, 20 points at level 20.</p><p></p><p>EBIO adds your Str score (rather than modifier, as I first assumed) to attack rolls of 20 (ie: crits, assuming no special crit range modifiers). So that's another 25 damage. And it always ignores any damage resistance.</p><p></p><p>So your damage on a crit will be: 11-13 (average base+crit dice for a d10 or d12 weapon) + 7 (Str mod) + 20 (Brutal Critical) + 25 (EBIO) + 3 (magic weapon) = 66-68 damage. Max would be 75-79 (d10-d12).</p><p></p><p>Compared to current, which, with Brutal Critical, which would give 38-43 (d10-d12) average, up to 60-70 (d10-d12) max (extremely rare), and no guarantee of ignoring resistance.</p><p></p><p>You're only getting the huge damage once per turn (drop the 25 damage on a second crit on the turn), but the chances of multiple crits on a single turn are fairly low, so you'd rarely "miss out". And the first crit is always going to be well above even the max damage previously possible, with much lower variability due to fewer dice in the mix.</p><p></p><p>Further, this works better when you're using low damage weapons to get a third attack in, like the 1d4 of the bonus action attack of Polearm Master, or a 1d6 offhand scimitar. In the old system, those would generate average crits of just 22.5-27.5 (well below the 1d10-1d12 average of 38-43). In the new system, the averages are 60-62, only a small bit below the 66-68 of 1d10-1d12 weapons.</p><p></p><p>Anyway, this is only applying to crits, and only at 20th level, but it still feels like a nice boost.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 9008383, member: 6932123"] OK, just realized there's a little bit of crazy damage in here. The Epic Boon of Irresistible Offense (EBIO) was kinda meh when I first looked at it, and it being the recommended boon for barbarians was just something I glanced over. Supposing you do the normal Str priority progression. At level 8 you'll have 20 Str. Primal Champion at 18th level will raise it to 22. Level 20 boosts it to 24. And EBIO raises it 1 point further, to 25. All well and good. Brutal Critical has been changed to be a flat addition of your barbarian level. So, 20 points at level 20. EBIO adds your Str score (rather than modifier, as I first assumed) to attack rolls of 20 (ie: crits, assuming no special crit range modifiers). So that's another 25 damage. And it always ignores any damage resistance. So your damage on a crit will be: 11-13 (average base+crit dice for a d10 or d12 weapon) + 7 (Str mod) + 20 (Brutal Critical) + 25 (EBIO) + 3 (magic weapon) = 66-68 damage. Max would be 75-79 (d10-d12). Compared to current, which, with Brutal Critical, which would give 38-43 (d10-d12) average, up to 60-70 (d10-d12) max (extremely rare), and no guarantee of ignoring resistance. You're only getting the huge damage once per turn (drop the 25 damage on a second crit on the turn), but the chances of multiple crits on a single turn are fairly low, so you'd rarely "miss out". And the first crit is always going to be well above even the max damage previously possible, with much lower variability due to fewer dice in the mix. Further, this works better when you're using low damage weapons to get a third attack in, like the 1d4 of the bonus action attack of Polearm Master, or a 1d6 offhand scimitar. In the old system, those would generate average crits of just 22.5-27.5 (well below the 1d10-1d12 average of 38-43). In the new system, the averages are 60-62, only a small bit below the 66-68 of 1d10-1d12 weapons. Anyway, this is only applying to crits, and only at 20th level, but it still feels like a nice boost. [/QUOTE]
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