Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
We don't talk about Barbie
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kinematics" data-source="post: 9008408" data-attributes="member: 6932123"><p>Thoughts on interactions between the new Rage rules and other subclasses.</p><p></p><p>With the new duration of Rage, I thought it was a nice benefit for the level 14 Eagle Totem feature, which gives you a flying speed while you're raging. Only one minute of flight was always disappointingly short, but ten minutes which can be out of combat (bonus action sustain) means it's nicely useful for other challenges.</p><p></p><p>On the other hand, there's the 3rd level Eagle Totem feature, which allows you to dash as a bonus action. The problem is that if you really need that extra speed, you're likely not attacking, which means the only way to sustain Rage is to use a bonus action. Conflict of interest. You can't use the dash and rage at the same time, and if you lose the rage, you lose the bonus action dash as well.</p><p></p><p>Ancestral Guardian's 6th level Spirit Shield uses a reaction, and doesn't explicitly require combat. You could use it to reduce damage taken by the party if they were, for example, passing through an area that caused damage. Just have them go through one at a time to make sure you could keep using your reaction for it.</p><p></p><p>Storm Herald's Storm Aura (3rd level) requires using a bonus action to activate, which conflicts with maintaining Rage if you can't attack. Well, the aura is 10' around you, so the damage effects are probably going to happen at the same time you're attacking, however the effects themselves can't maintain the Rage since you don't make an attack roll or force enemies to make a save when you use the effect. Also, the Tundra effect gives temp HP, which you'd want to use when around your allies, and thus potentially limited in usability.</p><p></p><p>Path of the Zealot: Fanatical Focus's ability to reroll failed saving throws will continue to be useful when used in non-combat challenges.</p><p></p><p>Zealous Presence requires a bonus action, but should likely be used in the middle of combat, so you should be able to attack during that turn as well. Unlikely to clash.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 9008408, member: 6932123"] Thoughts on interactions between the new Rage rules and other subclasses. With the new duration of Rage, I thought it was a nice benefit for the level 14 Eagle Totem feature, which gives you a flying speed while you're raging. Only one minute of flight was always disappointingly short, but ten minutes which can be out of combat (bonus action sustain) means it's nicely useful for other challenges. On the other hand, there's the 3rd level Eagle Totem feature, which allows you to dash as a bonus action. The problem is that if you really need that extra speed, you're likely not attacking, which means the only way to sustain Rage is to use a bonus action. Conflict of interest. You can't use the dash and rage at the same time, and if you lose the rage, you lose the bonus action dash as well. Ancestral Guardian's 6th level Spirit Shield uses a reaction, and doesn't explicitly require combat. You could use it to reduce damage taken by the party if they were, for example, passing through an area that caused damage. Just have them go through one at a time to make sure you could keep using your reaction for it. Storm Herald's Storm Aura (3rd level) requires using a bonus action to activate, which conflicts with maintaining Rage if you can't attack. Well, the aura is 10' around you, so the damage effects are probably going to happen at the same time you're attacking, however the effects themselves can't maintain the Rage since you don't make an attack roll or force enemies to make a save when you use the effect. Also, the Tundra effect gives temp HP, which you'd want to use when around your allies, and thus potentially limited in usability. Path of the Zealot: Fanatical Focus's ability to reroll failed saving throws will continue to be useful when used in non-combat challenges. Zealous Presence requires a bonus action, but should likely be used in the middle of combat, so you should be able to attack during that turn as well. Unlikely to clash. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
We don't talk about Barbie
Top