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<blockquote data-quote="luckless" data-source="post: 5379239" data-attributes="member: 97841"><p>This also assumes you are in a fixed, regular, 3D space, with not twists or intersections. </p><p></p><p>Imagine you are in a 'maze', but this maze only has 5 identical rooms with no way to tell the difference from each of them, or direction.</p><p></p><p>Now each room as 4 walls, and on each wall is a door that opens into a hallway which leads to the door of another room. Only one door may be opened at one time.</p><p></p><p>However, what you do not know is that these hallways are in fact not actually hallways, but rather magical portals you pass through.</p><p></p><p>So you enter the 'maze', and take the door straight ahead, but you actually come out the door that was to your left when you entered the maze. You continue straight ahead across the room you just walked through, and go to another door that leads to another room. And so on and so forth. The rooms do not line up, or have any actual relation to each other, (Or themselves) in 3D space. You travel in a straight line without turning, but you keep crossing over your own path.</p><p></p><p>Now, if that doesn't mess with your head enough, think of this. You enter the maze and walk across the first room and take the door right in front of you. You come out the door that had been to your left when you first entered. However instead of turning around you realize you forgot something so you turn right around to go back out.</p><p></p><p>Only the portals depend on which direction you enter them from. Instead of taking what was the 'left' door back and coming out the door that was 'in front' of you, you have walked out the door that was to the 'right' when you first entered.</p><p></p><p></p><p>Imagine a maze that guards the greatest treasure in the realm that has the solution of "Turn around and go back out the door you just came in".</p><p></p><p>(If you use such a maze as a GM, DON'T use more than a handful of rooms! That, or write a computer program to keep track of everything for you.)</p><p></p><p></p><p>Personally, with the group I'm in now, which includes party members with light sabers, as well as a demolition explosive expert, and all party members carry jet packs,... When ever the GM gives us the choice of "Left or Right", we often choose to say</p><p></p><p><strong>Neither!</strong></p></blockquote><p></p>
[QUOTE="luckless, post: 5379239, member: 97841"] This also assumes you are in a fixed, regular, 3D space, with not twists or intersections. Imagine you are in a 'maze', but this maze only has 5 identical rooms with no way to tell the difference from each of them, or direction. Now each room as 4 walls, and on each wall is a door that opens into a hallway which leads to the door of another room. Only one door may be opened at one time. However, what you do not know is that these hallways are in fact not actually hallways, but rather magical portals you pass through. So you enter the 'maze', and take the door straight ahead, but you actually come out the door that was to your left when you entered the maze. You continue straight ahead across the room you just walked through, and go to another door that leads to another room. And so on and so forth. The rooms do not line up, or have any actual relation to each other, (Or themselves) in 3D space. You travel in a straight line without turning, but you keep crossing over your own path. Now, if that doesn't mess with your head enough, think of this. You enter the maze and walk across the first room and take the door right in front of you. You come out the door that had been to your left when you first entered. However instead of turning around you realize you forgot something so you turn right around to go back out. Only the portals depend on which direction you enter them from. Instead of taking what was the 'left' door back and coming out the door that was 'in front' of you, you have walked out the door that was to the 'right' when you first entered. Imagine a maze that guards the greatest treasure in the realm that has the solution of "Turn around and go back out the door you just came in". (If you use such a maze as a GM, DON'T use more than a handful of rooms! That, or write a computer program to keep track of everything for you.) Personally, with the group I'm in now, which includes party members with light sabers, as well as a demolition explosive expert, and all party members carry jet packs,... When ever the GM gives us the choice of "Left or Right", we often choose to say [b]Neither![/b] [/QUOTE]
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