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<blockquote data-quote="Man in the Funny Hat" data-source="post: 5379601" data-attributes="member: 32740"><p>Couldn't tell you specifically when we started but perhaps 2 years after 1E came out it became S.O.P. in our group to go left. The mantra was actually, "Left! ALWAYS left!" which would be chanted every time a DM would actually ask us which way we wanted to go. Oh, sure, occasionally there would be some overriding circumstance where we would break procedure and want to choose another option (e.g., you always choose the big double doors over other options) but that mantra only failed us ONCE.</p><p> </p><p>We had taken a road trip as a group to attend a con and we'd signed up for a tournament. There were several stories attached to that one tournament we were in but pertaining to the side-track at hand in the dungeon there was a maze section where somehow the choice to always go left wound up sending us in circles, I think because there was a rotating or teleporting section in there somewhere.</p><p> </p><p>That single anomoly aside, it saved endless hours of pointless debate and frustration to have that as part of our S.O.P. I think there was even reasonable justification for it being Left instead of Right, but I can't recall what it was anymore.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 5379601, member: 32740"] Couldn't tell you specifically when we started but perhaps 2 years after 1E came out it became S.O.P. in our group to go left. The mantra was actually, "Left! ALWAYS left!" which would be chanted every time a DM would actually ask us which way we wanted to go. Oh, sure, occasionally there would be some overriding circumstance where we would break procedure and want to choose another option (e.g., you always choose the big double doors over other options) but that mantra only failed us ONCE. We had taken a road trip as a group to attend a con and we'd signed up for a tournament. There were several stories attached to that one tournament we were in but pertaining to the side-track at hand in the dungeon there was a maze section where somehow the choice to always go left wound up sending us in circles, I think because there was a rotating or teleporting section in there somewhere. That single anomoly aside, it saved endless hours of pointless debate and frustration to have that as part of our S.O.P. I think there was even reasonable justification for it being Left instead of Right, but I can't recall what it was anymore. [/QUOTE]
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