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We got an official leak of One D&D OGL 1.1! Watch Our Discussion And Reactions!
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<blockquote data-quote="Alzrius" data-source="post: 8877907" data-attributes="member: 8461"><p>I don't believe Section 9 works like that. You don't "depend" on it to continue using the OGL v1.0a once the OGL v1.1 comes out, as I understand it. The OGL v1.1 declaration that the OGL v1.0a is no longer "authorized" means, insofar as the OGL v1.0a Section 9 is concerned, that you cannot take Open Game Content released under the OGL v1.1 and release it under the OGL v1.0a, because Section 9 of the OGL v1.0a is what makes that possible. Having the OGL v1.1 expressly declare that the OGL v1.0a is not authorized for that purpose therefore means that you can keep using the OGL v1.0a as it is, just that you can't release Open Game Content under it that was originally released under the OGL v1.1.</p><p></p><p>The copyright notice of the OGL itself, under the Section 15, has never made sense to me, because Section 6 outlines that what you need to place under Section 15 is the copyright notice from any work whose Open Game Content you're using (which is recursive in nature, so you'll also be reposting the copyright notice of any of those books as well). But the Open Game License is itself not Open Game Content per se.</p><p></p><p>That said, the idea that this somehow constitutes a loophole which can prevent people from using new material under the OGL v1.0a just because of a notice of "deauthorization" in the OGL v1.1 strikes me as a claim with very little to back it up, especially when attributed to something as non-specific as "legal shenanigans."</p><p></p><p></p><p></p><p>This is where you lose me. The text of the OGL is separate from the OGL? <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> To be honest, a lot of what's being said in that reddit thread strikes me as <a href="https://en.wikipedia.org/wiki/Fear,_uncertainty,_and_doubt" target="_blank">FUDD</a> more than insightful analysis...but I suppose we'll have to wait and see how it all shakes out.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 8877907, member: 8461"] I don't believe Section 9 works like that. You don't "depend" on it to continue using the OGL v1.0a once the OGL v1.1 comes out, as I understand it. The OGL v1.1 declaration that the OGL v1.0a is no longer "authorized" means, insofar as the OGL v1.0a Section 9 is concerned, that you cannot take Open Game Content released under the OGL v1.1 and release it under the OGL v1.0a, because Section 9 of the OGL v1.0a is what makes that possible. Having the OGL v1.1 expressly declare that the OGL v1.0a is not authorized for that purpose therefore means that you can keep using the OGL v1.0a as it is, just that you can't release Open Game Content under it that was originally released under the OGL v1.1. The copyright notice of the OGL itself, under the Section 15, has never made sense to me, because Section 6 outlines that what you need to place under Section 15 is the copyright notice from any work whose Open Game Content you're using (which is recursive in nature, so you'll also be reposting the copyright notice of any of those books as well). But the Open Game License is itself not Open Game Content per se. That said, the idea that this somehow constitutes a loophole which can prevent people from using new material under the OGL v1.0a just because of a notice of "deauthorization" in the OGL v1.1 strikes me as a claim with very little to back it up, especially when attributed to something as non-specific as "legal shenanigans." This is where you lose me. The text of the OGL is separate from the OGL? :erm: To be honest, a lot of what's being said in that reddit thread strikes me as [url=https://en.wikipedia.org/wiki/Fear,_uncertainty,_and_doubt]FUDD[/url] more than insightful analysis...but I suppose we'll have to wait and see how it all shakes out. [/QUOTE]
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