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We got TPK-ed in the Kobold Hall!
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<blockquote data-quote="Thanee" data-source="post: 4322006" data-attributes="member: 478"><p>Yeah, that's the nature of abstraction. But the ways you refer to are very close to the straight ways (just heading straight in one direction with no diagonal steps), and when you have only a single diagonal step in there, it's still the same number of squares you move... when you have 2-3 diagonal steps, it's only a single square difference to the straight way, and you do move a longer distance already, albeit not a huge difference, but it's just one square so that is fine as well, I'd say.</p><p></p><p>However, when you move the full diagonals at the same speed as the straight ways it's really a bit silly, as you move one-and-a-half times the distance that way. Therefore I think the 1-2-1-2 way of counting diagonal squares is the better abstraction.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 4322006, member: 478"] Yeah, that's the nature of abstraction. But the ways you refer to are very close to the straight ways (just heading straight in one direction with no diagonal steps), and when you have only a single diagonal step in there, it's still the same number of squares you move... when you have 2-3 diagonal steps, it's only a single square difference to the straight way, and you do move a longer distance already, albeit not a huge difference, but it's just one square so that is fine as well, I'd say. However, when you move the full diagonals at the same speed as the straight ways it's really a bit silly, as you move one-and-a-half times the distance that way. Therefore I think the 1-2-1-2 way of counting diagonal squares is the better abstraction. Bye Thanee [/QUOTE]
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We got TPK-ed in the Kobold Hall!
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