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We got TPK-ed in the Kobold Hall!
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<blockquote data-quote="soulcatcher78" data-source="post: 4323009" data-attributes="member: 53432"><p>Best idea I've seen on how to track this. </p><p></p><p>I just finished running some practice combats with the pregens from KotS (the first 3 encounters) and have decided that the combat is pretty smooth. It reminds me of earlier editions (with some room to grow with AoO and Combat Advantage), at least at lower levels. There were some close calls but with a balanced group of 5, the only concern I had was being overrun by minions (easy to kill as long as you aren't surrounded by the shifty lil' bastiches).</p><p></p><p>I ran into a couple of questions that I'll have to dig into (unless someone can answer them here):</p><p></p><p>1. When using Healing Word, the power uses a healing surge and heals 1d6 HP. Does this mean a healing surge and an additional 1d6 or just 1d6 hp?</p><p></p><p>2. Is there a mechanic for determining whether or not you can get an enemy to surrender? Language barriers might be a problem but if you share a language with your opponent, I am guessing you could issue a "lay down your weapons or we will kill you" sort of ultimatum. Earlier editions allowed for a morale check (run away, run away) but I haven't seen one so far in 4e.</p><p></p><p>I think I will be able to get a handle on managing AOO and combat advantage with practice so I'm guessing 4e is going to be a keeper.</p></blockquote><p></p>
[QUOTE="soulcatcher78, post: 4323009, member: 53432"] Best idea I've seen on how to track this. I just finished running some practice combats with the pregens from KotS (the first 3 encounters) and have decided that the combat is pretty smooth. It reminds me of earlier editions (with some room to grow with AoO and Combat Advantage), at least at lower levels. There were some close calls but with a balanced group of 5, the only concern I had was being overrun by minions (easy to kill as long as you aren't surrounded by the shifty lil' bastiches). I ran into a couple of questions that I'll have to dig into (unless someone can answer them here): 1. When using Healing Word, the power uses a healing surge and heals 1d6 HP. Does this mean a healing surge and an additional 1d6 or just 1d6 hp? 2. Is there a mechanic for determining whether or not you can get an enemy to surrender? Language barriers might be a problem but if you share a language with your opponent, I am guessing you could issue a "lay down your weapons or we will kill you" sort of ultimatum. Earlier editions allowed for a morale check (run away, run away) but I haven't seen one so far in 4e. I think I will be able to get a handle on managing AOO and combat advantage with practice so I'm guessing 4e is going to be a keeper. [/QUOTE]
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