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<blockquote data-quote="Li Shenron" data-source="post: 6140225" data-attributes="member: 1465"><p>Definitely!</p><p></p><p></p><p></p><p>It sounds more like a plan for the future months than something they've already worked on, but here's what I get from the article, and it's much more than "almost nothing":</p><p></p><p>- short rest rule might be modified so that you heal only up to max 50%</p><p>- there will be a quick-hp-refresh optional rule for heroic play</p><p>- there will be a mundane healing option for low-magic play</p><p>- there will be a fate points optional rule for cheating death</p><p>- there will be a lingering wounds optional rule for gritty play</p><p></p><p>Of course those "will be" might effectively be more wish list, and it doesn't mean they will really be in the core. But they are quite a lot, and they are very important ENABLERS of different gaming styles.</p><p></p><p>The first point above + the emphasis on the others being <em>options</em>, might mean that we'll see at least a reorganization of hit dice healing rules so that the "starting point" is less heroic than now (according to the first part of L&L). It might be better to call it a "starting point" rather than "default", to emphasize that there is no default (which implies than everybody else is running a "different" or "modified" game) but rather only a common part of the healing rules, and the "default" really is the gaming group picking as many as those additional rules as needed for their favourite gaming style.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6140225, member: 1465"] Definitely! It sounds more like a plan for the future months than something they've already worked on, but here's what I get from the article, and it's much more than "almost nothing": - short rest rule might be modified so that you heal only up to max 50% - there will be a quick-hp-refresh optional rule for heroic play - there will be a mundane healing option for low-magic play - there will be a fate points optional rule for cheating death - there will be a lingering wounds optional rule for gritty play Of course those "will be" might effectively be more wish list, and it doesn't mean they will really be in the core. But they are quite a lot, and they are very important ENABLERS of different gaming styles. The first point above + the emphasis on the others being [I]options[/I], might mean that we'll see at least a reorganization of hit dice healing rules so that the "starting point" is less heroic than now (according to the first part of L&L). It might be better to call it a "starting point" rather than "default", to emphasize that there is no default (which implies than everybody else is running a "different" or "modified" game) but rather only a common part of the healing rules, and the "default" really is the gaming group picking as many as those additional rules as needed for their favourite gaming style. [/QUOTE]
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