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<blockquote data-quote="GX.Sigma" data-source="post: 6140230" data-attributes="member: 6690511"><p>It's funny, I had an equal and opposite reaction to that passage: I think you shouldn't be able to rest in the dungeon <em>at all</em>. "We're in a hostile environment full of evil things that want to kill us. Luckily, we've spiked the door shut, so we should be perfectly safe while we lie on hard stone for 8 hours right next to a heap of monster corpses that didn't smell very good even when they were alive. We'll feel much better in the morning."</p><p></p><p>It is weird, though, that Mearls wrote this part. He talks about rest-healing being slow and taking multiple days, so how would you rest back to full HP in a dungeon anyway? Spend a week underground?</p><p></p><p>Edit: I guess what he means is that your first night of rest (anywhere) can bring you back to half, but the only way to get above that is to spend a few more days in a safe place.</p><p></p><p>As for your point, Falling Icicle:</p><p></p><p></p><ol> <li data-xf-list-type="ol">If a level 1 character is somehow in a situation where they have to rest but are unable to return to town, they have bigger things to worry about than a few HP.</li> <li data-xf-list-type="ol">One of the conceits of the tier system is that you're not a fully capable adventurer until level 3. Level 1 characters are supposed to have easy introductory adventures. For experienced gamers who want stronger characters, this means you'll start at level 3, with 3 levels' worth of HP. I'm not sure if this was the main purpose of the tier system, but it's a nice benefit.</li> </ol></blockquote><p></p>
[QUOTE="GX.Sigma, post: 6140230, member: 6690511"] It's funny, I had an equal and opposite reaction to that passage: I think you shouldn't be able to rest in the dungeon [I]at all[/I]. "We're in a hostile environment full of evil things that want to kill us. Luckily, we've spiked the door shut, so we should be perfectly safe while we lie on hard stone for 8 hours right next to a heap of monster corpses that didn't smell very good even when they were alive. We'll feel much better in the morning." It is weird, though, that Mearls wrote this part. He talks about rest-healing being slow and taking multiple days, so how would you rest back to full HP in a dungeon anyway? Spend a week underground? Edit: I guess what he means is that your first night of rest (anywhere) can bring you back to half, but the only way to get above that is to spend a few more days in a safe place. As for your point, Falling Icicle: [LIST=1] [*]If a level 1 character is somehow in a situation where they have to rest but are unable to return to town, they have bigger things to worry about than a few HP. [*]One of the conceits of the tier system is that you're not a fully capable adventurer until level 3. Level 1 characters are supposed to have easy introductory adventures. For experienced gamers who want stronger characters, this means you'll start at level 3, with 3 levels' worth of HP. I'm not sure if this was the main purpose of the tier system, but it's a nice benefit. [/LIST] [/QUOTE]
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