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<blockquote data-quote="delericho" data-source="post: 6140262" data-attributes="member: 22424"><p>Perhaps.</p><p></p><p>I have faced such a group, once, though they weren't <em>quite</em> so pathological - they made camp in the wilderness, having taken some wounds and used most of their spells. During the night, they faced a random encounter, meaning they lost a few more hit points and used up some of their spells (and, it being 3e, the Clerics thus used up some of their spell slots from the <em>next</em> day). As a consequence of which, they insisted on staying put for a full day and night, so they didn't have to proceed while wounded and low on spells.</p><p></p><p>After that, I always made sure they had easy access to a <em>wand of cure light wounds</em>. It's a horrible piece of equipment, and a bad fix for the issue, and something I'm not at all sorry to see go... except that giving them that easy access made the game flow <em>much</em> more smoothly, because I didn't have to constantly fight their wish not to proceed at less than 100%. (Well, sort of. At least one of the players in that group also had a near-pathological opposition to using up disposable resources. He considered it a waste to use up the wand when they had a perfectly good Cleric who could heal any and all damage if just given time. Sometimes, you just can't win. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="delericho, post: 6140262, member: 22424"] Perhaps. I have faced such a group, once, though they weren't [i]quite[/i] so pathological - they made camp in the wilderness, having taken some wounds and used most of their spells. During the night, they faced a random encounter, meaning they lost a few more hit points and used up some of their spells (and, it being 3e, the Clerics thus used up some of their spell slots from the [i]next[/i] day). As a consequence of which, they insisted on staying put for a full day and night, so they didn't have to proceed while wounded and low on spells. After that, I always made sure they had easy access to a [i]wand of cure light wounds[/i]. It's a horrible piece of equipment, and a bad fix for the issue, and something I'm not at all sorry to see go... except that giving them that easy access made the game flow [i]much[/i] more smoothly, because I didn't have to constantly fight their wish not to proceed at less than 100%. (Well, sort of. At least one of the players in that group also had a near-pathological opposition to using up disposable resources. He considered it a waste to use up the wand when they had a perfectly good Cleric who could heal any and all damage if just given time. Sometimes, you just can't win. :) ) [/QUOTE]
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